ok so heres the seer council im gunna run as a mega deathstar.
2 farseers as many warlocks as i care to take, 1 embolden, 1 enhance,
5+ destructor. 1 farseer with one fortune and 3 other powers, 1 with 4
other powers. roll on telepathy for them except one for the divination
signature one. you can get all the good telepathy stuff and have a good
chance of getting invisibility (shrouded and stealth (+3 coversave),
enemies are WS 1 and cant use counter attack but 2 warp charge so only 1
power per turn).
begging of turn cast invisibility, then fortune (reroll saves), then
prescience (reroll all to hits, even in combat.) u do all that at the
beginning of the turn and cant be stopped by deny the witch and roll3D6
and reroll so amazing chance of it all working.
then you turbo boost 48 inches and get a 2+ rerollable (cos of
fortune) coversave and where ever the hell you want to be on the battle
field. if they want to counter charge you, they will take number of
destructors x D3 S5 AP4 hits from overwatch and you rerolling to hit
wounding on a 2+ befor they attack (at WS 1) as u have amazing I.
and u can still get S9 from singing spears as they are in codex
eldar. Seer council is still top dog. and hopefully i will be the first
person in the world to rock it in its new form :).
TLDR: rerollable 2+ saves for the seer council. seriously.
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