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понедельник, 21 января 2013 г.

Печатная версия Codex Dark Angels

воскресенье, 13 января 2013 г.

Полный кодекс ДА

суббота, 12 января 2013 г.

Кодекс Темных Ангелов


В сети появился полноценный кодекс хорошего качетсва, если кто-то еще не получил, пишите) 

Прямых ссылок не будет в этот раз по опредленным причинам.   


четверг, 10 января 2013 г.

True Dark Angels rumors - part 2



 Thanks to chizal & Lion El Jason

chapter standard is all units within 12 get to reroll all morale and pinning checks and +1a to his unit
then the lesser ones have those rules split up.
ravenwing lets them autopass hit and run and roll an extra d6 for distance.
Company standard is 12" rerollorale & pinning.
Deathwing one is 6" +1a to all inner circle.

Then theres the daddy standards. one per army.
All have the 12" morale pinning rule then either;
All units in 12 get counter attack or
all in 12 get fnp or
all boltguns in 6 get salvo 2/4

Edit salvo effect is only within 6"


The Salvo Standard only affects boltguns? Or storm bolters as well?

just boltguns and yeah no other specials im afraid

"All friendly Codex: Dark Angels units within 6" treat their boltguns as Salvo 2/4 weapons"

Thats amazing. Ravenwing bikes... Tactical squads... Hurricane Bolters!



sacred standards can be taken by the normal command and deathwing comand, effects last as long as the model is alive

no sorry i wasnt sure at that point who got to deepstrike but it was just belial, azrael has artificer armor and a 4++ that spreads to his unit

I wonder if scouts are now BS3 like the vanilla marines or if we retain our better scouts?
regular vanilla scouts now


Does Belial get the Str 10 AP low attack as well 1/game?
nope thats only maces of absolution on the dw knights

Chizal, do Company Masters affect the FOC by taking TDA or a Bike? Do they just unlock a command squad from the respectively taken wargear?
only the grand master special characters effect the foc

Company masters cannot even take a bike.

Mind Worm looks amazing...or really bad. One of those.

If you can get a wound on something with the Str4 AP2 then it gives -3 WS, BS, I and Ld for the rest of the game.

assault d3 Focused Witchfire.

Any HQ with terminator armour can have a DW command squad.
HQs on bikes can have RW command squads.

As usual they do not take up a HQ slot, you can have multiple command squads.

Belial has Iron Halo in the bestiary but not in the army list.
Missile Lock does nothing?
I have found about 5 typo/errors so far...

Ezekiel looks legit. Models near him get +1WS and he has the de-buff which may be nice on big stuff. He's mastery 3 so you still get 2 more powers too.


  Deathwing Command Squads and Command squads both can.

I assume Ravenwing Command Squads are supposed to be able to as they say the model can take items from the "Relic Banners section" of the wargear list.
Only there is no relic banners section its called "Sacred standards" and is correctly named in the other two command squad entries.

All can take Revered Standards (Grant Crusader) and respective company banners.
Only the Command Squad can take the chapter banner.

the dark shroud may only be hp 2 but it does have jink, stealth and shrouded so could survive a while

Darkshrouds grant stealth but do not have it themselves in the "bestiary" but stealth is listed in their rules in the army list. 

Conversion fields are 4+ Inv. At the end of any phase where a save was made nearby units test for blind.
Displacer 3++, at the end of the phase scatter D6"
Power fields give models within 3" a 4++

Monster slayer is a power weapon, roll D6: 2-4 +1STR, 5-6 +2STR and Instant Death.

There is a combi plasma with Assault1 Blast plasma part and an assault 3, AP4 storm Bolter there too.
I like the Mace of Redemption. Str+3, AP3, Blind, concussive, AP2 vs C:CSM.
There is also an item for FnP and shrouded.

Really like "Stasis Anomaly". RW Grenade launcher gives -1 WS and Init to a UNIT hit.

Initiative is everything and RW can just win at it!

Flakk is 10 points on tac, scout, veteran and dev Missile Launchers. You do not lose frag & Krak.

No flakk for CMLs.

Mostly HQs, they are "Chapter Relics" and "Special Issue Wargear" in the wargear list.

Also it has Infravisor which grants night fight but a blind penalty and a "Porta-rack" which lets you torture info out of enemy characters!
The rack is awesome, once you torture info out of an enemy character, you gain preffered enemy, fear and can use their teleport homers and locator beacons as if they were your own!

Are there limits to the LS variants you can take with an attack squadron?
Can you take a "support squadron" of landspeeders and are there limitations on variants?
 
No, 1-5 LS and any can be upgraded to typhoon or tornado. New tornado options too, double multimelta now available.
 
Saw earlier that you can get 1 RWGL per 3 bikes. If you get 6, you can have 2 GL. Do the effects stack? How long do they last?
Effects do not stack and the stasis bomb effect overwrites this one.
They are 1in 3 but they are free!
RW Command squads can have one. 
How long are the effects?
Till end of turn.

Still I like, shoot on the way in, Black Knights charge and vs marines strike first and hit on 3+ then have +1 STR rending weapons.
Loads of themes and synergy. DA are looking like they have a strong "debuff" theme. 
If inner circle grants Hatred (CSM) what do Chaplains/Interrogator Chaplains do?
Zealot .  
is zealot just litanies of hate or something different?
USR for hatred and fearless, basically no change. 

Blade of Caliban for champ. Nerfed power axe.
Sgt can upgrade to "Power Weapon" so can be a sword.
Thats all.

All HQs can have bikes except company masters and named characters.
There are no additional options for the bikes to make them plasma talons or anything. 
is belials sword of silence the same or new stats?
Fleshbane! AP3
Master Crafted, WS6 and Fleshbane means the SoS is a real option now. He has a special rule for shooting too (Though only a storm bolter) so you kind of waste that with the TLC and TH&SS options.


We know Ravensword is AP2

Asmodai has Blades of reason again!
Str as user, AP- Instant death, Specialist weapon. 

belial S4, T4, I5, 3W, 3A. that all about right? 
, only stat change is +1 WS on Belial

Azrael got FnP (6+)! hehe. 215 points
His plasma gun also has Blind USR.

All Landspeeders have Deep Strike too. 

One librarian (And Ezekiel) but 2 Chaplains. Regular and interrogator. Normal chappy cannot have terminator armour.
Interrogator has unchanged stats from last codex.

Sammael is the only master of a company with bikes I guess... All other HQs have access to bikes.

Inner Circle is on lots of models. A lot of HQs and Deathwing at least.
Sammael   - 200 points

Black Knights have corvus hammer standard. the Huntsmaster can have a power weapon. 
RW Attack Squadron is almost identical to last codex. More Tornado options, can have typhoon, Pay for the MM upgrade on AB, The Squad with 2x Melts, AB with MultiMelta and Sgt with combi-melta is possible at 165points.
Has Hit & Run and Sgts and Vet Sgts can take combi weapons and things like Lightning claw, TH and stuff.  
The RW banner means you auto win the init roll to hit & run too.
That has real game.  

Can DA Techmarines fortify terrain?
Yes

Are there any traits or wargear items that distinguish them from Techmarines in other Chapters?
Grim Resolve, all Special Issue Wargear allowed (Except Jump Pack).


does belial come with warlord trait of his own or do you roll on the DA or rule book table?
Belial (And Asmodai and Ezekiel) has "The Hunt" which is about the worst warlord trait I've seen. Its a small chance of +1 VP.
Sammael has rapid manoeuvres and Azrael can choose from the DA table.

my bad forgot to mention that deathwing vehicle also gives it PE c;csm
also i think the halberd upgrade is just for the dw knight champion as its str+2 ap2 melee.bane.2 handed 

normal mode str+2 ap4 melee,bane,concussive
smite mode str+6 ap2 melee,bane,cuncussive, one use only

среда, 9 января 2013 г.

True Dark Angels rumors!



From chizal via warseer:

Will be updated online

Blade of caliban is str+1 ap3 unwieldy but a lot cheaper then a normal pweapon

Can you add more Knights to the Ravenwing Black Knights unit, or are they fixed at 3?
 Up to 10. 42 pts each

cammand squads are fixed number and can be taken 1 per hq of the same type

Special items include conversion and displacer and power fields. random stat monster slayer power sword and a weapon thats str+3ap3 bane blind concusive


Does the DA codex have an armoury like CSM? I didn't see anything that referenced it in WD.
Yep its called the armory of the rock. also small tidbit is all missle launchers can be upgraded to flak apart fron the whirlwind which got screwed. also dev squad are super cheap. 5man squad with 4 multi meltas 110pts lol

Are the fixed numbers 5-man for Deathwing and 3-man for Ravenwing?
Correct 5&3

Black sword missiles S6 AP4? It wasnt the megabolter with these stats?
both have those stats. bolter r48 missles r36 also rhe fighter has missle lock spacial rule i. the army list but has no blast missle. some silly mistake as it makes no sense we hope

What about the price of Belial with TH/SS combo?
And how much the land raider cost? Ooh and is there something special about the land raiders if you want to take them als dedicated transport for deathwing?
belial 190 any load out

land raiders with deathwing vehicle now have the venerable rule so may reroll pen results

And do Land Raiders have to pay extra to get the deathwing vehicle rule?

 30 extra and has to have it

 - Azrael giving 4++ to his squad; has a S6 P3 weapon
 - Warlord table gives +1d6 to turboboost distance/reroll running roll to the Warlord unit, furious charge, +1/-1 to reserve rolls, fearless, he mentions one giving "insensible" which I cannot translate as it's not a rule I know, it sounds like the beginning of the French FnP rule "insensible à la douleur" but I highly doubt he was referring to that
 - Nephilim close to 160 pts with upgrade, gatling gun same sucky stats as discussed before
 - The weapon of the Deathwing Knights champion is +2S AP3 and cannot be switched for something else
 - Inner Circle mentioned as being Fearless, Hate (CSM) like in the other rumour
 - Caliban Halberd +2S AP2 strikes at Init
 - Access to Divination
 - He mention later that while he didn't really check for that, the little boxes that you usually see in the army list allowing to switch FOC slots, he only remember them next to the 3 SC

No storms. no homers on scouts.chaps &libs can take bikes. only gramd master unlock troops. can have a techmarine per hq taken

Do standard bikers have Skilled Rider?
Nope only black knights


воскресенье, 23 декабря 2012 г.

Dark Angels Rumors

Deathwing Knights: Terminators with WS5, Storm Shields, power mauls and special rules, incl. Hammer of Wrath and "Smite" which makes them strike at S10 AP2 for one round. BTW both DW terminators and the knights can be fielded in units of 10 now! Oh and the DW can take plasma cannon and they have USR "split fire"!!!!

via the Faeit 212 comment sections: from Lars Emil
Just in reference to the title of this post: No, it's not actually a leak, the WD is just out in Denmark...for some odd reason. I picked up my own copy yesterady at a local kiosk.

Tid bits of note in the WD:
Dark Talon: Rift cannnon (no rules sited), hurricane bolters and stasis bomb (one use only, dropped on an enemy for - 3 WS and - 3 I)

Niphilim fighter: heavy bolters, blacksword missiles (no rules sited, but the battle report later in the issue mentions that the fighter is supposed to be good at taking on enemy flyers, so I guess the missiles are for that), avenger mega bolter/lascannon.

Deathwing Command: multiple options incl. apothecary and standard bearer. A "Champion" wielding the "massive halberd of Caliban" is mentioned and there's a picture (no rules sited).

Deathwing Knights: Terminators with WS5, Storm Shields, power mauls and special rules, incl. Hammer of
Wrath and "Smite" which makes them strike at S10 AP2 for one round. BTW both DW terminators and the knights can be fielded in units of 10 now! Oh and the DW can take plasma cannon and they have USR "split fire"!!!!

Land Speeder Vengeance: AC/HB, plasma storm battery (mentioned in the battle report to be able to fire either 3 small blasts or 1 large blast, I'm guessing plasma stats).

Darkshroud: HB/AC, Shrouded USR and conferes Stealth to allies within 12", and it has a rule that gives units +1 to charge distance (as far as I can read - the picture is quite small and hard to read, so perhaps it's plus 1 to something else).

RW Black Knights: plasma talons (instead of bolters, no rules sited, and not being called twin-linked plasma gun/pistols leads me to believe the rules could be a bit different), corvus hammer (no rules sited, but I guess they are power mauls), they also have the option of a RW grenade launcher.

Sammael: pretty much the same as before, as far as I can tell, though with a 4+ inv.save (which is confered to the land speeder if he chooses that instead) - can't remember if that's new.

Dreadnaught: has option for dual twin-autocannons, venerable dreadnaught has "DW vehicle" rule
Rules mentioned:

DW knights and black knights have a rule called "Inner Circle" and in the battlereport it is mentioned as giving them some form of re-roll in close combat.

New rule calles DW Vehicle

DW assault rule is mentioned in the battle report as ensuring a DS in turns 1 or 2 with no dice roll needed, decided by the DA player before the game begins.

There are more special rules mentioned but no rules sited.
DW, DW command and knights are in the same box.
RW command and RW black knights are in the same box.


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