понедельник, 15 декабря 2014 г.
четверг, 11 декабря 2014 г.
All what you need to know about new Blood Angels Codex - Rules compilation
Sanguinary Priests
Priests can’t take Terminator Armor, but can take jump packs and bikes (standard points costs)
Only one per slot, so max 2 per detachment, allowing for no other HQs
Encarmine Weapons are; Sword is AP 3, master crafted, Glaive Ap 2 Str +1, master crafted, unwieldy
FNP buff works on whatever squad the priest is in, i.e allied squads such as… Centurions.
Character Info
Two Versions of Tycho (seperate entries)
Chaplains are HQ, although Lemartes is an Elite
Techmarine is HQ as well. (Getting kind of crowded there in the HQ spot)
Gabriel Seth is about the same cost, and Lord of War Same wargear, but rage and furious charge. Whilrlwind of gore changed to adding an additional attack for each 6 rolled to hit. His weapon is now called a Blood Reaver, str 8, sp 4 rending.
Corbulo- HQ, a couple more points in cost now. Basically the same re-roll. 3 W. Buffs all BA within 6 inches (1 WS, 1 Ini), but standard FNP on himself.
Dante WS6 BS5 W4 Sv2+ Lord of War
and they shall know no fear, eternal warrior, furious charge, hit and run, ic. comes with an iron halo, inferno pistol, axe of mortalis S+2 AP2 melee master crafted, death mask of sanguinius grants fear and all enemies locked in combat with 6" make a fear test. Tactical Precision: when he is a warlord and using tactical objectives, roll on the tactical traits before deploying. he has this rule + Descent of Angels
Gabriel Seth WS6 W4 Sv3+ Lord of War
fearless, furious charge, independent character, rage. comes with an iron halo and Blood Reaver: Sx2 AP4 melee rending and two handed. Whirlwind of Gore; any close combat attack that rolls a 6 causes an extra hit. Warlord Trait Red Rampage.
Corbulo BS5 W3 Sv3+ HQ
And they shall know no fear, furious charge, and independent character. Far Seeing Eye: once per game can re-roll one die for seize the initiative, reserves, to hit or two wound or a scatter die. Heaven's Teeth S+1 melee, rending. The Red Grail, all friendly blood angels within 6" gain +1 to WS and Initiative. Warlord Trait Speed of the Primarch
Astorath WS6 BS5 Sv 2+ HQ
furious charge, independent character, zealot. rosarius, jump pack, executioners axe: S+1 AP2 melee, two handed, unwieldy, killing strike- grants instant death and automatic wound on a roll of a 6. Liturgies of blood allowing death company marines to re-roll to wound in the unit.
Mephiston WS6 S5 T5 W3 Sv2+ HQ
shall know no fear, fleet, furious charge, IC, and psyker lvl 3. He can generate two more powers from the Sanguinary, Biomancy, Daemonology, Divination, and Pyromancy. Sanguine Sword is a psychic power Warpcharge 1 that makes his force sword S10. He also has transfixing gaze: roll 2d6 if that number is higher than the opponents leadership Mephiston hits on a 2+ in close combat. with that opponent.
Corbule gives to all BA units at 6" +1WS & +1I. Not accumulative with an standard chalice bonus. 120 points, 3 wounds
Bike units can take grav guns. Bike command squads do not exist.
Sternguard and Vanguard as per codex SM but with FC
No special Terminator units
Thyco now does not ingore armour saves. His comb¡ weapon cannot use special ammo anymore.
1 Heavy Flamer for tactical squads, 2 for veterans and no Heavy Flamers in Devastators
Banner allows to reroll failed moral and pinning tests. 12" bubble
Honor Guard is gone from the codex.
sangujnary priests can buy a bike, but not a Terminator armour.
Gabriel is a LoW. Basically the same, but lost his special attack. Now he causes +1 hit, for any 6 to wound.
Furiosos: Same cost, but the claws now cost +10 points. Getting additional attacks rule is gone. Now claws are Sx2, Shred, AP2.
The +1 initiative works always on charge. The Detachment is very nice. As I said before, the I bonus is for the whole army and works every turn.
No FoC unlocking in the codex. Not even the command squad, which is Elite now.
Sanguinor has the cost of a Stormraven. Isn't IC.
The rules are basically the same, but he does not improve the stats of a character anymore. This rule is gone.
Sang guard - the max unit size is now 10. 33 points per model.
No Reclusiarchs
Priests only in hq now, so no lesser version in elites, Priests bolster only for his unit,
COrbulo is HQ, Lemartes is and IC that can only join DC units. Uses an Elite slot. But no use foc when is take for DC.
standard Predators can buy Fast vihicle special rule at 10 points.
Mephiston!
Mephiston has changed a lot:
W3 I5 A4 2+sv
Warlord trait: Adamantium will
Lvl 3 Psyker
Special rules: FC, IC, Fleet, No Fear, Hypnotic Trance: Roll 2D6 if fighting in a challenge: If result is the L of the opponent or more, Mephiston hits on 2+. (Transfixing Gaze?)
Has one unique power: Blessing, he gets S10. He’s an HQ AND Independent Character!
His sword is AP3 he costs about the same as a Heldrake (reduction FTW?)
No Inv for Meph. S and T as a Centurion
Dante and Gabriel Seth are LoW.
Dantes Axe is +2F, AP2, mastercraft and NOT unwieldy.
BTW he id now eternal warrior
No, no jump units as troops
Tactical marines as usual + new options. They can get anti-air missiles BTW. And no more LR as dedicated transports for everybody, just for termies.
No squadrons for Dreads. "Standard" dreads are now Elite, Furiosos and DC dreads too. Librarian dreads are HQ.
o terminator armour for DC. But there are good news, Jump packs are now only +3 points. On the other hand their WS has been downgraded to 4.
No new units. No Centurions and no talons.
Only troop choices are Tactical squads and scouts.
Some changes are:
- Death Company is now elite as DC dreadnought
- Predator Baal is Heavy Support
- Librarian Dreadnought is HQ
- Mephiston is HQ and IC
Chalice gives +1WS
1. Vanguard Veterans cannot charge after DS
2. Only rule is combat squads
3. As I see in the pictures of the codex there is nothing coming after the termi Kit. Lib is separate.
BONUS:
Warlord traits are:
1. Warlod gets Rampage
2. Warlord gets +1 I
3. One warlord's weapong gets mastercrafted
4. Warlord gets Adamantium will
5. Warlord gest Descent of the Angles (Dante's trait)
6. 12" fearless bubble
Relics:
- One jump pack that allows the bearer and his unit re-roll when DS and when other units Intercept -> Snapshots. (25)
- Gives Fear, and fear tests are done with -2 L (10)
- One item that gives an additional warlord trait strategic table. (15)
- One physic weapon +2S, AP4, bearar may re-roll 1 in the psychic phase. If rellod die is a 1, bearer takes one wound. No saves allowed. (10)
- One Master-crafted plasma pistol, that does not get hot. (25)
- One AP2 power sword. (25)
Physic powers are:
Primaris: Blessing. +D3 to A and I to psyker or target character at 12"
1. Malediction. Target unit at 12" takes a Moral test with -2
2. Blessing. Target unit at 18" gets Rage. If they had already that rule, they get +1A instead
3. Blessing. Psyker and his unit get 5++
4. Focussed witch fire. Target makes 2 T tests. Take one W for each failed test. If targed dies, place 5" blast with S4 and AP5.
5. Beam.12" S8, AP1 Lance
6"Blessing. Targe infantry unit, moves 12" in the psychic phase. No charging after this movement.
Fast vehicles are:
Rhinos, Razorbacks and Baal Predators
Special rules for DC: FC, Fearless, Relentless, FnP, Rage. They cannot reroll to wound if chaplain in the unit. Only Astorath gives them this ability.
Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.
вторник, 9 декабря 2014 г.
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