суббота, 31 декабря 2011 г.

С Новым Годом!

Всех с наступающим Новым Годом и прошедшим Рождеством!

четверг, 29 декабря 2011 г.

THE DOOM OF MYMEARA - Review

Part One: THE FLUFF spoiler free (mostly) 
DoM is a story of a massive craftworld and corair invasion on the desolate ice world of Betalis III, seemingly for no reason. The Eldar launch a huge assault on the planet, with no seeming objective as far as the Imperium can tell.The Imperium recall huge armoured squadrons and a titan battalion, and eventually Bran Redmaws Great Company of Space Wolves

The story is incredibly well told, and the artwork that goes with it is stunning. Its taken me about 2 hours to read through just the fluff, and am now idling through the rules sections.

Eldar fans will not be disappointed of the fluff, it depicts them mostly in a stunning way, illustrating a key understanding of the Eldar way of War.


Where it falls down, as ever is the insistence "that mahreens are teh best!", in the way that the story sees Space Marines (and guard) doing impossible things that are never supported by the game. Examples include a Rune Priest killing a Wraithseer in less than a few seconds with his shooty ice power. A Marine being hit by a Wraithguard D cannon, being sucked into the warp and coming back right as rain 2 seconds later. A damaged Warhound titan keeps up with a undamaged Phantom titan it's chasing.

The other thing is touched on there...the Phantom. Unmistakeably the poster boy of the book (there's two of them on the front cover) it's sections are less than a page in total, and the sections of the background story seem to suggest that a Warhound titan is a daunting task for one (something laughable to old Epic players). 

Part Two: THE RULES

I experienced a wonderful moment a few minutes ago. I opened the rules section and read some bits. The I read the Eldar Corsair army list. I grinned, and then threw my head back an cackled in a evil maniacal laugh

Yeah. They're that good

Interesting points to note - The named Farseer (who is a dude, sorry people looking for equal opportunities) plays with the FoC in a whole new way. If you take him....you're limited to 4 troops choices and 2 elites. But you do get 4 Heavy Support Choices. Which I think is a fair trade....and you get a one use AP2 heavy flamer with him.

The new Shadow Spectres Aspect Warriors seem good; I cant tell how different they are from the old versions we've seen before. BUT they are Fast Attack....making them a little more usable. The Cynosure power (rerolling fail to hits with the Ghostlight) seems a necessary power. But it not being AP1 limits it a bit.

The Phoenix lord gives us that Invulnerable save on a Lord we've all been calling out for, but as with the others is very expensive and needs to be taken with the squad to be useful

Anyway...the big thing is Corsairs. 

This is a very powerful list - and one that fits the Eldar style of war.  It has a very fluid style on the tabletop with a lot of jet-pack units included. I'm immediately drawn to the Void Dreamer HQ choice...they have a physic power which does D6 hits with a strength of (10 minus the unit's toughness) - so against Marines its S6, Guard S7...Wraithlords S2. Its also AP2...ouch. He also has a S8 AP1 flamer....that rolls against Ld not Toughness and inflicts an automatic penetrating hit against vehicles, but only rolls D3 on the damage table (plus 1 for AP1)

Harlequins are elites, and get to take Corsair Venoms (which differ from the DE ones....no poison, just shuriken cannon and catapults, and can swap the cannon out for some heavy weapons - no Flickerfields, but can take all Eldar vehicle upgrades....and start off at 45pts each)

In a big surprise Falcons appear as Dedicated Transports...and can carry 10, not just 6

Corsairs can take Kabalite Warriors w/ transport and/or a single elite/fast choice from the Eldar codex as an elite choice.

Fast Attack now includes Night Spinners (frees up those heavy slots!) and Nightwings fighters...Nightwings now cost only 145points!

Heavy Support consists of Warp Hunters (which are very very good), Phoenix Bombers (now only 225pts....so not as oppressively expensive). Phoenix bombers can now upgrade their missiles. So instead of 3 shots at AP3...you get 3 blasts at AP5, pinning, no cover saves! The final Heavy is the Firestorm AA tank, which with the exception of being BS4 now not 3 is unchanged from its old version (AKA not very effective and WAY too expensive).

All other Eldar FW kits (Vampires, Super Heavies etc are unchanged)

Carrying on the new FW tradition, models for regular 40K are stamped "approved" and the rest stamped "apoc"

The troops choices are interesting. Corsairs are effectivly Black Guardians but are armed with the Swooping Hawk's lasblasters, Wasp warwalkers still mount dual heavy weapons, but are deepstriking jet-pack units who can do all the Tau move-shoot-move tricks (but can't hold objectives and need more corsair squads than wasps).  Finally there are jetbikes.

And just a side note...sorry guard and Wolves players....all you get is a new Imp Guard commander (who does let you re-roll initiative seizing and comes with 4 free Veterans), the Praeor, Crassus and Infernus. Wolves get even less, with just Bran Redmaw (human and Wulfen)

Part Three: Campaign Missions & Apoc Data Sheets

Campaign missions are standard fare. Skirmish, bigger mission, armour only mission...usual stuff from FW.

The Apoc data sheets are nice. One Eldar one needs a lot of Wraith units, but gives them Flank March and everything within 12" fearless.

Another is 3-9 hornets....but allows you to deepstrike a webway portal onto the board
The final one is for Space Wolves and requires lot of Land Raiders, but gives Grey Hunters furious charge, and rage if 12" from an enemy


From Bols

среда, 28 декабря 2011 г.

Может кому-то не хватает ласки?)))

Новая порция слухов по кодексу ренегатов

via theDarkGeneral 
Just one more thing i've heard...

*Chosen Chaos Marines: Definitely getting a lot more upgrade options! They'll get costly quickly depending upon your Legion, and what kind of wargear and armor they take. Jump packs, Terminator Armor, all combis, dual lightning claws, etc. Lots of options, but again, you'll be paying the points for them. AND, not sure on this part, but it was mentioned that specific HQ choices can take a Chosen squad as a retinue/bodyguard to free up their normal Force Org Chart slot selection. That'd be nice!

Just a reminder, there are Word Bearers that indeed do follow a mono-god theme, and oddly enough (not really) it tends to be Khorne. The Sanctified are a great documentation of this, so I could see some (not all) of the Legions gaining a free unit champ for Chosen Numbered units, but the equipment of course would have to be paid for! 

If, as I here, in the new 6th Edition rules you'll be able to direct some attacks, or excess wounds to specific models, it might not mean much anyways...

вторник, 27 декабря 2011 г.

Wolf Lord Bran Redmaw's Company [2000]



2000 Pts  -   Space Wolves Army

1 Wolf Lord Bran Redmaw (Other) @ 210 Pts

Stats & Rules

1 Rune Priest (HQ) @ 110 Pts
     Bolt Pistol; Chooser of the Slain

1 Wolf Priest (HQ) @ 125 Pts
     Bolt Pistol; Melta Bombs; Wolftooth Necklace; Saga of the Hunter

6 Wolf Scouts Pack (Elites) @ 100 Pts
     Bolt Pistols; CC Weapons; Meltagun

6 Wolf Scouts Pack (Elites) @ 100 Pts
     Bolt Pistols; CC Weapons; Meltagun

8 Wolf Guard Pack (Elites) @ 445 Pts
     CC Weapons; Power Fist (x5); Combi-melta (x7); Combi-plasma (x1)

     2 Wolf Guard in Terminator Armour @ [126] Pts
          Storm Bolters; Power Weapons; Cyclone missile launcher (x2)

     1 Drop Pod @ [35] Pts
          Storm Bolter

8 Grey Hunters Pack (Troops) @ 170 Pts
     Meltagun; Wolf Standard

     1 Rhino @ [35] Pts

8 Grey Hunters Pack (Troops) @ 170 Pts
     Meltagun; Wolf Standard

     1 Rhino @ [35] Pts

5 Grey Hunters Pack (Troops) @ 160 Pts
     Plasma Gun

     1 Razorback @ [75] Pts
          Lascannon; Twin Plasmagun

14 Fenrissian Wolf Pack (Fast Attack) @ 128 Pts

     1 Cyberwolf @ [16] Pts

5 Long Fangs (Heavy Support) @ 140 Pts
     Missile Launcher (x5)

     1 Squad Leader @ [15] Pts
          Bolt Pistol; CC Weapon

5 Long Fangs (Heavy Support) @ 140 Pts
     Missile Launcher (x5)

     1 Squad Leader @ [15] Pts
          Bolt Pistol; CC Weapon

Models in Army: 77

Minimum Killpoints: 14


Total Army Cost: 1998

OR


Unnamed2000 Pts  -   Space Wolves Army

1 Wolf Lord Bran Redmaw (Other) @ 210 Pts

1 Rune Priest (HQ) @ 110 Pts
     Bolt Pistol; Chooser of the Slain

1 Wolf Priest (HQ) @ 125 Pts
     Bolt Pistol; Melta Bombs; Wolftooth Necklace; Saga of the Hunter

5 Wolf Scouts Pack (Elites) @ 85 Pts
     Bolt Pistols; CC Weapons; Meltagun

5 Wolf Scouts Pack (Elites) @ 85 Pts
     Bolt Pistols; CC Weapons; Meltagun

7 Wolf Guard Pack (Elites) @ 445 Pts
     CC Weapons; Power Fist (x3); Combi-melta (x7)

     3 Wolf Guard in Terminator Armour @ [189] Pts
          Storm Bolters; Power Weapon; Chainfist (x1); Power Fist (x1);
          Combi-melta (x1); Cyclone missile launcher (x2)

     1 Drop Pod @ [35] Pts
          Storm Bolter

8 Grey Hunters Pack (Troops) @ 170 Pts
     Meltagun; Wolf Standard

     1 Rhino @ [35] Pts

6 Grey Hunters Pack (Troops) @ 105 Pts
     Meltagun; Wolf Standard

14 Fenrissian Wolf Pack (Fast Attack) @ 128 Pts

     1 Cyberwolf @ [16] Pts

5 Long Fangs (Heavy Support) @ 140 Pts
     Missile Launcher (x5)

     1 Squad Leader @ [15] Pts
          Bolt Pistol; CC Weapon

5 Long Fangs (Heavy Support) @ 140 Pts
     Missile Launcher (x5)

     1 Squad Leader @ [15] Pts
          Bolt Pistol; CC Weapon

0 Land Raider Proteus (Other) @ 255 Pts

Models in Army: 66

Minimum Killpoints: 11


Total Army Cost: 1998



Morkai pattern Contemptor Dreadnought



среда, 21 декабря 2011 г.

Новая техника для кодекса СМ в 2012 году

Apparently this is the big "new kit" to accompany the updated Codex:Space Marines.

-The term "Space Marine Gunship" has been mentioned.
-It's NOT the Stormraven
-It's NOT the Caestus Assault Ram
-Its NOT an "assault themed" vehicle 
-There are whispers of that ancient bit of fluff regarding the "missing link transport" Astartes vehicle.

Think about the existing Space Marine vehicle range to see where the obvious holes are if you were in charge of designing a range of fighting vehicles for the Astartes.

Also note that for the first time ever for an Edition changeover, the Space Marine range may be kind of challenging to expand upon in a big way due to its existing size and almost 100% plastic status. 

суббота, 17 декабря 2011 г.

Новые союзники тау - новый юнит веспидов




There are a few misc thing floating around about a new allied race for the Tau. The rumors state that these units will not be available right away, which means we will see some converting going on upon release if the rumor holds true. The second little snippet is a rumor with some concept pics displaying a Vespid Heavy (or something close to).


These are rumors, so please take with a grain of salt.

We have another snippet from Ghost about the other new alien race who don't look like they'll be appearing at release; Not Zoats (despite them coming back to WFB in Storm of Magic) but they may be 6-limbed.



via Ghost21
one of those is close to the vespid heavy 

пятница, 16 декабря 2011 г.

Imperial Armour Volume 11: The Doom of Mymeara








Logan Grimnar. The Old Wolf ~ with Jeremiahdrigg

Легиона Засоса и ренегаты




via StraightSilver
I don't have a huge amount to offer, as I say I tend not to disclose anything these days but I do recall something that Jervis Johnson said a while ago.

Apparently when Gav Thorpe wrote the last CSM Dex he was given very strict instructions on what he could and couldn't do. He was pretty much forced to streamline the Codex as the dev team thought the previous one was too complicated.

Gav really didn't have much say in the Dex, and wasn't happy with just how stripped down it was, but those were the wishes of the design department.

However Jervis said that as soon as the Dex was released they realised they had made a mistake, and started planning the new Dex almost immediately.

Suffice it to say this new Dex has been in planning for quite some time, and the idea was to reintegrate some of the elements from the Codex before last.

Jervis also said that the plan was to release the Legions book, but keep the current CSM Codex as a Renegades Codex.

This may be where the confusion of 2 books arises from, as far as I know the new Legions Dex will be in addition to the CSM one, not a replacement.

However that info is well over a year old now so once again, don't shoot the messenger.

I believe Jervis touched upon the point in one of his Standard Bearer articles, I will see if I can dig out which one, but it was ages ago. He then expanded on the article to somebody that I know, but as I say this was over a year ago now if memory serves.

In terms of the differences, the new Chaos Legions Codex is supposed to represent the Traitor Marines who fled to the Eye of Terror after the Heresy.

They are therfore Chaos Legionnaires rather than Chaos Marines, and are therefore different to the Marines who have since turned their backs on the Emperor and have gone renegade.

They are much older, and closer to their original Legions (World Eaters, Thousand Sons etc) and will have distinct rules to represent this.

In terms of Traitor Guard apparently the idea for a full Traitor Guard Codex was put forward but was rejected.

Rumours say that Traitor Guard will be available as a unit choice in the new Legions Codex (by taking Alpha Legion) but won't be available as a full army.

AFAIK the only current plans are for the Legions Codex, nothing else. The current CSM Codex will remain to represent Traitor Marines rather than Legionnaires.


Summary:
CSM Codex stays viable for Renegade Marines.

Legions Codex will come to cover the older Legions like Death Guard and Thousand Sons INA DDITION to the old CSM Codex.

Traitor Guard idea considered but abandonned, now only a unit for Alpha Guard in Legions Codex.


via theDarkGeneral
Either way, time will tell which of us were correct, but most really has to do with SilverStraight posted, which is "things change" within the process of GW books/codices. Nice to see he also confirmed one of my earlier rumors, with his own "rumor" that it's already been mentioned that the current Chaos Codex will be referred to as "Chaos Renegades" with a White Dwarf update. As for the NEW Chaos Codex, a simple "Chaos: Legions" name should suffice.

Some of my previous info may actually be Apocalypse Formations stuff, that will be released around the same time as the new Codex. Maybe the Brazen Knights/Brass Knights/Blood Knights?

четверг, 15 декабря 2011 г.

Сожержание IA11

 Что нового:

1. новый именной герой для Кадии
2. новый юнит для элизии. Предположительно ветераны с ДП
3. 2 формации эльдар
4. лист корсаров
5. герой Волков. Бран.
6. Формация волков
7.  2  новых героя эльдар
8. бек и кампейн


Все остальное уже есть в ИАА секонд эдишен


суббота, 3 декабря 2011 г.

Новые формации в WD

This months White Dwarf (December 2011, #383) is out with 6 new Apocalypse datasheets. Here's a general guide as to what they do (pick up the magazine for the specifics):


Grey Knights:

Crusade of Fire - Crowe and 3-10 Purifier squads (but no transports or Combat Squad splits allowed). Hellstorm Template special shooting attack, the more squads you have the stronger it is, up to STR 10 AP1.

Extermination Strike Force - 1 Dreadnight and 3 Stormraven Gunships. Dreadnight gets special shooting attack which marks the unit hit. Once target is marked, it is automatically hit by the Stormraven Gunships for the rest of the game (templates do not deviate).


Sisters of Battle:

Repentant Host - 1 Canoness, 3+ Sisters Repentia squads, 3+ Penitent Engines. +1 bonus to Feel No Pain and Shield of Faith rolls. Units in formation no longer have Rage. If Canoness suceeds in using The Passion, all other units in formation get it also (for free).

Purge Squadron - 3 to 5 Immolators plus Retributor squads with 4 Heavy Weapons in each squad. Can do special attack along a 18" line within gun range. All units under the line are hit. If at least one squad is sucessful at Divine Guidance, all attacks from all squads get Rending. Specific model gun requirements for both the Immolators and squads - see magazine.


Dark Eldar:

Dark Olympiad - Succubus, Hekatrix Bloodbrides, Wyches, Hellions, Reavers, and Beastmasters. Duke Slicus optional. When a unit in the formation gains a pain token, another unit within 24" also gains a pain token. Extra dice for Drug Rolls (double drugs). Several beasts that normally don't have Drugs available now get them.

Razorwing Sickle Squadron - 3+ Razorwing Jetfighters. Special attack during move - one unengaged non-vehicle unit takes d6 Str8 AP- hits. 50% chance the Dark Eldar player gets to assign one wound to the model of their choice.

Еще фотки с питерского апока

 



























пятница, 2 декабря 2011 г.

ETC - Russia - 2012

Поздравляю Тройку: Ааза, Азатота, Бугимота - с капитанском. Все в вас верят. Отдельно от меня Женька гратз! Очень культурно поучилось, хотя некоторые дивные и больные птичьим гриппом и выбросили на вентилятор. 

P.S. Я уже точно знаю, что буду летом в Восточной Европе, так что с 99,9% поеду на сингл)

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