Thanks to chizal & Lion El Jason
chapter standard is all units within 12 get to reroll all morale and pinning checks and +1a to his unit
then the lesser ones have those rules split up.
ravenwing lets them autopass hit and run and roll an extra d6 for distance.
Company standard is 12" rerollorale & pinning.
Deathwing one is 6" +1a to all inner circle.
Then theres the daddy standards. one per army.
All have the 12" morale pinning rule then either;
All units in 12 get counter attack or
all in 12 get fnp or
all boltguns in 6 get salvo 2/4
Edit salvo effect is only within 6"
just boltguns and yeah no other specials im afraid
"All friendly Codex: Dark Angels units within 6" treat their boltguns as Salvo 2/4 weapons"
Thats amazing. Ravenwing bikes... Tactical squads... Hurricane Bolters!
sacred standards can be taken by the normal command and deathwing comand, effects last as long as the model is alive
no sorry i wasnt sure at that point who got to deepstrike but it was just belial, azrael has artificer armor and a 4++ that spreads to his unit
regular vanilla scouts now
nope thats only maces of absolution on the dw knights
only the grand master special characters effect the foc
Company masters cannot even take a bike.
Mind Worm looks amazing...or really bad. One of those.
If you can get a wound on something with the Str4 AP2 then it gives -3 WS, BS, I and Ld for the rest of the game.
assault d3 Focused Witchfire.
Any HQ with terminator armour can have a DW command squad.
HQs on bikes can have RW command squads.
As usual they do not take up a HQ slot, you can have multiple command squads.
Belial has Iron Halo in the bestiary but not in the army list.
Missile Lock does nothing?
I have found about 5 typo/errors so far...
Ezekiel looks legit. Models near him get +1WS and he has the de-buff which may be nice on big stuff. He's mastery 3 so you still get 2 more powers too.
Deathwing Command Squads and Command squads both can.
I assume Ravenwing Command Squads are supposed to be able to as they say the model can take items from the "Relic Banners section" of the wargear list.
Only there is no relic banners section its called "Sacred standards" and is correctly named in the other two command squad entries.
All can take Revered Standards (Grant Crusader) and respective company banners.
Only the Command Squad can take the chapter banner.
the dark shroud may only be hp 2 but it does have jink, stealth and shrouded so could survive a while
Darkshrouds grant stealth but do not have it themselves in the "bestiary" but stealth is listed in their rules in the army list.
Conversion fields are 4+ Inv. At the end of any phase where a save was made nearby units test for blind.
Displacer 3++, at the end of the phase scatter D6"
Power fields give models within 3" a 4++
Monster slayer is a power weapon, roll D6: 2-4 +1STR, 5-6 +2STR and Instant Death.
There is a combi plasma with Assault1 Blast plasma part and an assault 3, AP4 storm Bolter there too.
I like the Mace of Redemption. Str+3, AP3, Blind, concussive, AP2 vs C:CSM.
There is also an item for FnP and shrouded.
Really like "Stasis Anomaly". RW Grenade launcher gives -1 WS and Init to a UNIT hit.
Initiative is everything and RW can just win at it!
Flakk is 10 points on tac, scout, veteran and dev Missile Launchers. You do not lose frag & Krak.
No flakk for CMLs.
Mostly HQs, they are "Chapter Relics" and "Special Issue Wargear" in the wargear list.
Also it has Infravisor which grants night fight but a blind penalty and a "Porta-rack" which lets you torture info out of enemy characters!
The rack is awesome, once you torture info out of an enemy character, you gain preffered enemy, fear and can use their teleport homers and locator beacons as if they were your own!