четверг, 26 марта 2015 г.

Daemonkin rules








1 CORE choice is mandatory. Each CORE gives you access to 1 COMMAND and 1-8 AUXILIARY choices in any combo.
Command Benefits:
Blood Frenzy: 1 Free Blood Tithe point generated each turn.
Chosen of Khorne: If detachment is your primary, reroll Codex Daemonkin Warlord Traits.
CORE CHOICES
Slaughtercult 1+
1 Chaos Lord, Daemon Prince, Herald, Bloodthirster of Unfettered Fury
2-8 Chaos Space Marines, Berserkers, or Bloodletters
1-4 Possessed CSM
0-2 Chaos Spawn
0-2 Chaos Cultists
COMMAND CHOICES
Lord of Slaughter (0-1 per Slaughtercult)
1 Bloodthirster of Unfettered Fury
1 Bloodthirster of Insensate Rage
1 Wrath of Khorne Bloodthirster OR 1 Lord of Skulls
AUXILIARY CHOICES
Brazen Onslaught
1-4 Chaos Terminators
2-4 Bloodcrushers
Khorne’s Bloodstorm
2-4 Raptors
1-4 Warp Talons
0-1 Heldrake
Gorepack
2-4 Chaos Bikers
1-4 Flesh Hounds
Charnel Cohort
1 Daemon Prince, Herald
2-8 Bloodletters
1-4 Flesh Hounds
1-4 Bloodcrushers
0-4 Skull Cannons
War Engine
1 Helbrute, Defiler, Soulgrinder, Forgefiend, Maulerfiend, Lord of Skulls

FORMATIONS





Slaughtercult
- if this is your primary detachment, you can re-roll Warlord Traits
- if a unit of cultists from this formation fails a morale test, you can choose to remove them as casualties.
- each time you spend blood tithe pts, chose a second lesser result than the first, and apply both effects.
1 HQ from the list- Chaos Lord, Daemon Prince, Herald, Blood Throne, Bloodthirster of Unfettered fury, Skulltaker
2-8 Chaos Space Marines, Berserkers, or Bloodletters
1-4 Possessed
0-2 Chaos Cultists
0-2 Chaos Spawn

Gorepack
- move through cover
- preferred enemy-psykers
- flesh hounds have hammer of wrath and bikers gain shred for their hammer of wrath attacks
2-4 Chaos Bikers
1-4 Flesh Hounds

Khorne's Bloodstorm
- hammer of wrath and vector strikes gain +1 S
2-4 Raptors
1-4 Warp Talons
0-1 Heldrake

Brazen Onslaught
- if outnumbered in close combat, add 1 to attack characteristics
1-4 Chaos Terminators
2-4 Bloodcrushers

Charnel Cohort
- counter attack
- if this is your primary detachment, you can re-roll Warlord Traits
- if HQ is in deepstrike reserve, you can re-roll its reserves roll. Other models do not scatter if placed within 6" of this unit, even on the turn they arrive.
1 HQ- Daemon Prince, Herald, Blood Throne, Skulltaker
2-8 Bloodletters
1-4 Flesh Hounds
1-4 Bloodcrushers
0-4 Skull Cannons

ARMY RULES
Blood For the Blood God:

Blood Tithe Points are generated each time the following occurs:

– A unit with Blood for the Blood God is completely destroyed, or destroys and enemy unit.

– A character with Blood for the Blood God is killed, or kills an enemy character in a challenge.

Maximum number of points is 8, and are spent for rewards off the table below at the start of the Daemonkin player turn. Blood Tithe Points may be rebuilt up to the maximum during the battle.


Blood Tithe Chart:

1: Infernal Contempt: Friendly units with Blood for the Blood God have Adamantium Will this turn.

2: Insatiable Bloodlust: Friendly units with Blood for the Blood God have Furious Charge, Rage this turn.

3: Unstoppable Ferocity: Friendly units with Blood for the Blood God have Feel No Pain this turn.

4: Apocalyptic Fury: Friendly units with Blood for the Blood God have +1A this turn.

5: Daemontide: 5 Fleshhounds or 8 Bloodletters are summoned within 12″ of any friendly Blood for the Blood God unit.

6: Harbingers of Blood and Brass: 1 Skullcannon or 3 Bloodcrushers are summoned within 12″ of any friendly Blood for the Blood God unit.

7: Dark Apotheosis: Pick a non daemon friendly character with Blood for the Blood God and make a Ld test.

– passed: replace model with DAemon Prince w/ Warpforged armor, retaining all artefacts & Warlord trait (if model was Warlord).

– failed: replace model with spawn

8: Fury Unbound: Pick a non daemon friendly character with Blood for the Blood God and make a Ld test.

– passed: replace model with Bloodthirster of Unfettered Fury, retaining Warlord trait (if model was Warlord).

– failed: model is killed




Khorne Daemon:

Daemon, Furoius Charge, Hatred (daemons of Slaanesh)Chariots have S:7 Hammer of Wrath hits.


Mark of Khorne:

Rage, Counter-attack
Skulls for the Skull Throne:

Must always issue and accept challenges if possible. You may choose the order if multiple models have the option to challenge.
WARLORD TRAITS

1 – Warlord and friendlies within 12″ with the Blood for the Blood God rules reroll failed charges.

2 – Warlord has Zealot

3 – Warlord has +1A

4 – Warlord gains a bonus Blood Tithe point when he kills enemy characters in a challenge.

5 – Warlord has Preferred Enemy

6 – Warlord auto passes Leadership if he uses Fury Unbound, or Dark Apotheosis on the Blood tithe chart.


ALLIES / ALLIANCES

Battle Brothers: CSM, Chaos Daemons

Allies of Convenience: Necrons, Orks

Desperate Allies: Tau, Dark Eldar

Come the Apoc: Everyone else




HQ
Chaos Lord
Blood Throne
Herald
Daemon Prince
Bloodthirster of the Unfettered Fury
Wrath of Khorne Bloodthirster
Bloodthirster of the Insensate Rage
Skulltaker

Elite
Possessed
Bloodcrushers
Chaos Terminator

Troop
Chaos Cultist
Chaos Space Marines
Bloodletters
Beserkers

Fast Attack
Heldrake
Flesh Hounds
Chaos Bikers
Chaos Spawn
Chaos Rhino
Warp Talons
Raptors

Heavy Support
Helbrute
Maulerfiend
Skull Cannon
Forgefiend
Defiler
Chaos Land Raider
Soul Grinder

Lord of War
Lord of Skulls




Similar to the Necron Decurion, the Daemonkin Blood Host Detachment that consists of unique formations from this book.
Every turn players can spend ‘Blood Tithe’ points to get free Daemon Princes, +1 attacks, Feel No Pain, a Bloodthirster, etc.
Codex Daemonkin are Battle Brothers with Chaos Daemons, and Chaos Space Marines, and Allies of Convenience with Necrons and Orks!
Rules for all three new bloodthirsters are in this book.
The Lord of Skulls is available as a Lord of War choice, and it’s profile appears unchanged.
Juggernauts are back as equipment.
Some Daemons saw a drop in points, and various squads are fielded in “eights”.
Daemons included in this book are not subject to instability, and instead are fearless.
There is a axe of that when it’s user dies in battle, a Bloodthirster appears for free.
Another piece of wargear makes psykers take perils on doubles within 24″ of the bearer.
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