четверг, 7 марта 2013 г.

Imperial Armour Volume 12 Trailer: The Fall of Orpheus


Necrons get 3 new characters and a new flyer. Which is a bomber-type on a night scythe chasis.
The canoptek acanthrites are also in IA 12, as well as the tomb stalker. But since those are already on the website I didn't mention it.

Некроны получат 3 новых героя, новый танк, новый флайер и мини пилон.  Каноптен акантрит (пчелы) тоже будет тут, как и томб сталкер. Соотвественно это 5 новых минек + правила на 7 новых юнитов. Скорее всего будут еще.











Marvel stealing ideas from the Games Workshop)))

Tony Stark is the Terminator Armour..

FAQ for deamnos... but in german

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3080052a_GER_Chaosdaemonen_v1.0a_Maerz13.pdf

Google translate:
Errata
Page 26 - demon of Tzeentch
replace the last sentence with the following: "In addition
Tzeentch demons repeat all protection drafts
of 1 "

Page 49, 100, Sections - disease drones device-type,
change the device-type to "cavalry with schwebemo
Module "or cavalry with floating module (Charaktermo
dell) ".

Page 66 - powerful rewards, Obesity
change the sentence as follows: "the demon has +1 life
point and the special rule it does not die. "

Page 104 - demon of Tzeentch
Change the last half sentence as follows: "protect drafts of 1
be "repeated.

Summary - Icon of Chaos
replace the first paragraph with the following: "If
you the melee bestimmst result, you add one
Results point to your website, in particular if the
melee at least one friendly unit with an
Bound icon of chaos. "

вторник, 5 марта 2013 г.

Чего ждать дальше\ Who's Next ?


Все просто: эльдары или тау. Первым будет тот, чей новый модельный ряд быстрее доделают. Потом БТ илр СМ. Все упирается в скульпторов.

It's simple: Eldar or Tau. The first will be the one whose new range finish it faster. Then BT or Space MArines. All depends on the artists.

пятница, 1 марта 2013 г.

SNEAK PEAK: FULL Codex Daemons





















FAQ игр формата "Апокалипсис" 2.4 для 6th

Красным выделены дополнения
Скачать ФАК в формате PDF можно тут и тут

FAQ от Forgeworld по Апокалипсису
FAQ от Forgeworld для IA
Архив формаций для апока - скачать

РЕКОМЕНДАЦИИ ДЛЯ МАСТЕРОВ ИГРЫ И ИГРОК



1. Два главных правил игрока в апок – чувство здравого смысла и уважение к оппоненту. Руководствуйтесь ими, и вы всегда будете выигрывать. Помните, что в этой игре нет победителей и ли проигравших, есть только люди получающие удовольствие от процесса .

2. Одно из базовых правил апока - Big Things. Стоит понимать, что не все правила из базовой игры действуют на суперхеви. Руководствуйтесь этим списком и здравым смыслом. То есть никакие психосилы, ни абилки или бафы не могут действовать на суперхеви или гаргантюа. Действует только атаки с параметрами силы в любую фазу.

3. В игре нет фока, поэтому вы можете набирать любые юниты в свою армию из любых кодексов и армий. У вас нет никаких ограничений, кроме таблиц союзников из РБ и книги апока, «Правил хорошего тона» (см. последний пункт этого фака), совести, чувства здравого смысла. Одна из главных задач мастера игры – следить за этим и регламентировать эти вопросы.

4. Одна из главных задач апока – создать красивый рисунок боя, беково отыграть то или иной сражение с использованием тактических или стратегических возможностей разных сторон.

5. В то же время в книге нет фразы «вы можете сгрести все с полок и идти играть в апок» - это одно из грубых заблуждений, такой фразы нет ни в одной книге по апоку, нет даже ничего близкого к этому. Вместо этого есть предложение использовать с умом всю свою коллекцию и возможность выставить ее на стол. Это большая разница, которая заключается в деталях. Апок – это игра, где нужно очень много думать, и никто не освобождает вас от кропотливого, вдумчивого составления ростера, продувания плана игры, мер и контрамер, стратегии и тактики игры. В этом плане апок ни чем не отличается от обычных игр на форматы 1500-2000 очков, просто в этой игре меньше зависит от бросков кубика, но больше от стратегии. И помните, что играть и выигрывать приятнее у сильного оппонента, который имеет равные с вами возможности. Так оба вы получите больше удовольствия.

6. Ход длится не дольше 45 минут. Игроки могут попросить дополнительное время, оно может быть предоставлено им только с согласия оппонентов и по решению ГМ. Если игроки не используют весь лимит времени, они могут сохранить оставшееся время для следующего хода.

7. Игрок чаще всего не может оперативно управляться армией более 5000-8000 очков, есть исключения, но на то они и исключения. Поэтому, чтобы не затягивать игровой процесс, рекомендуется не брать армию на более чем 8000 очков (без учета сверх тяжелой техники). 


Чем больше вы будите играть, тем быстрее и интереснее будут ваши игры. Приятной игры и красивых сражений.


Вы всегда можете задать вопросы или получить совет у составителей данного документа. Мы всегда рады помочь новичкам и коллегам и заинтересованы в обратной связи. Свежая голова – это всегда хорошо. Добро пожаловать в мир Апока!




DATASHEET SOURCES




Действуют все дополнения ИА1-11, ИАА1-2, ИА аэронавтика, Lords of Battle v2, правила с сайта apocalypse40k.com, собственные формации одобренные игроками или мастером игры. Вы обязаны иметь все источники правил, которые планируете использовать на игре, и обязаны ознакомить с ними всех игроков и мастера. Все вопросы по флайерам регулирует главная книга правил, ИА аэронавтика. Полный список официальных дополнений:


1. Warhammer 40,000: Apocalypse expansion
2. Apocalypse Reload
3. GW Apocalypse Web Page
4. Imperial Armour Aeronautica
Учитывайте, что большинство флайеров получило новые правила!
5. Imperial Armour 1 Second Edition: Imperial Guard.
* FAQ
6. The update to Imperial Armour 2: Space Marines & Inquisition.
7. Imperial Armour Volume 3: The Taros Campaign
* FAQ
8. Imperial Armour 4: The Anphelion Project
* FAQ
9. Imperial Armour 5-7: The Siege of Vraks
a. DEATH KORPS OF KRIEG SIEGE REGIMENT ARMY LIST
* FAQ for Krieg
b. RENEGADES AND HERETICS THE DEFENDERS OF VRAKS
* FAQ for renegades
10. Imperial Armour 8: Raid On Kastorel-Novem
* FAQ
11. Imperial Armour 9-10: The Badab War
Arch-Centurion Carnac Commodus
Master Harath Shen
12. Imperial Armour 11: The Doom of Mymeara
* FAQ
13. Imperial Armour: Apocalypse Second Edition
14. Imperial Armour Apocalypse II.
15. Imperial Armour: Apocalypse (First Edition)
* FAQ - без него многое не работает
16. Архив формаций из журнала White Dwarf
17. Lords of Battle v2.0


Warhammer 40,000 6th Edition Rules Updates:
Apocalypse Update - 20/07/2012
Characters Update - 20/07/2012
Psykers - 20/07/2012
Vehicles Update - 20/07/2012

Decimator Update - 20/07/2012
Deimos Predator Executioner Update - 20/07/2012
Deimos Predator Infernus Experimental Rules
Heavy Artillery Carriage Update - 20/07/2012
Imperial Armour Allies Update - 20/07/2012
Imperial Guard Rapier Update - 20/07/2012
Space Marine Rapier - 20/07/2012
Spartan Assault Tank Experimental Rules - 20/07/2012



Tempus Fugitives

Codex Cult Mechanicus
Codex Exodites
Codex Harlequins
Codex Lost and the Damned
Codex Soul Forge
Codex Kroot Mercenaries
Tyrant of the Maelstrom

+ любые правила допущенные мастером игры

Daemons Q&A







Can unit of horrors cast more than 1 witchfire/turn?
Is it true, that horrors get some buff, when they are Psyker level 3?

They generate 1, 2, or 3 Warcharges, but do not gain mastery levels. So only 1 spell known

what are the max squad sizes for bloodletters and Plaguebearers?
min 10, max 20 for all 4 basic troops

Can Chaos Space Marine characters join Daemon units, and vice versa?
Units with Daemonic Instability may not be joined by characters without the same SR

How do the new rules for deployment work for Chaos Daemons? Is there a new version of Daemonic Assualt, or is it back to normal along with the rest of the 40k races? Also, can any unit do a form of heroic intervention?Normal, looks like everything has deepstrike though

Do horrors still have a nomral shooting attack like they currently do?

Gone
Hope you don't get assaulted. No overwatch.

What's the full details on Epidemius, just for sake of clarity? Affected units, range of tally, tally effects.

All daemons within 6" the rest has already been posted elsewhere


Do Horrors split into Blue Horrors when they die?
Do Bloodletters have the Hate or Rage special rules?


No, but they have a blue horror rule that does S2 wounds at the end of combat for every pink horror killed.
BL has Daemon of Khorne which gives Hatred (Slaan) and FC, not rage

Any major changes to the changeling or the scribes?
Changling is now a herald and has the swap stat line rule like he did in Fantasy before. Glamour is gone. Scribes are wonky, no longer have every power, but can choose a discipline from BRB every turn and roll randomly plus can syphon warcharges from enemy psykers on a roll of 6 (D6). So yes, major. Changeling is ML1

the changeling does not swap his attributes with the enemy. he clones the attributes with a model in base contact of his choice.. so you dont weaken the enemy you just buff yourself up.

Actually, I have a pretty important question that seems to be overlooked... For the Chariots of Tz, do the Screamers on the model get their normal attacks? There's 2 Screamers there.

Lastly, how much is the "Presence of Seduction" Locci that Slaaneshi Heralds have?


No

And there is no seduction listed on the upgrade list for Slaan herald, lesser/greater/exhaulted locus is 10/20/30

no, no screamer attacks. the flamer however can attack.

Does the FNP given as a result of the Warpflame rule last for a turn or for the rest of the game? 

Rest of game

Does it stacks?
For example - in 1st turn unit pass test nad get 6+ fnp.
In next turn it would get some wounds from Warpflame again. Does it get 5+ fnp if it passes 2nd test?


In theory, yes, but that may get FAQ'd


Do Greater Daemons have Eternal Warrior, or is it just Skulltaker, like earlier rumors suggested. 

Skull taker gets it from his cloak, I don't see it on anyone else.

How do Standards and Musicians work for units and is there a rough point cost you can provide for how much they are to add to a squad. 

Icons and Banners act like homing beacons for deep striking units.

If the icon and deep striking daemon(s) are from the same deity, they don't scatter within 6" of the icon.
If the icon and deep striking daemon(s) are from different deities, the deep striking unit (when aiming for a spot within 6" of the icon) only scatters 1D6" instead of 2D6"
If one of the units (icon or deep striking) hasn't got the Daemon special rule, the icon has no effect whatsoever.

Standard icon costs 10 points, +10 points for a god specific icon.

There are several different icons for the different gods:

Khorne: Unit may attack 6+D6" (once per game)
Tzeentch: Inflicts 2D6 S4 AP- hits to a unit you shoot at (must declare before; once per game)
Nurgle: All attacks count as Poison (2+) (must declare before close combat; once per game)
Slaanesh: In close combat: takes D3 WS from enemy units in combat; Slaanesh units are immune (once per game)

Instruments have two purposes:

1) If a unit with an instruments comes into game via reserve, you can immediately get another daemon unit out of reserve (they don't have to roll)
2) If you roll on the warpstorm table and get e.g. the result where Khorne attacks Slaanesh units, you may re-roll ONE DIE that could be harmful for your Slaanesh models PER instrument of Khorne in your army and on the table (and of course in any other god combination, too).

Instruments of Chaos cost 10 points.

What are the unit sizes for Beasts of Nurgle and Fiends of Slaanesh? 
1-9 Beasts of Nurgle
3-9 Fiends of Slaanesh

I heard that fateweaver can re-roll one dice per turn which sounds pretty cool. Is this only dice rolls directly affecting him or can it be another units armour save for example? Or even better a die that your opponent rolls?!

In the German edition of the codex it definitely says, that "you" (not "Fateweaver") can re-roll a single dice per turn. So it could be any dice made by any of your units or characters.

And yes, he has the warlord trait "Prince of Unreality" (direct translation) that allows you to re-roll the results on the warpstorm table.

Can the Tzeentch Burning Chariot be taken in squarons. Can the Khorne Cannon Chariot be taken in squadrons. 
No

Can heralds of nurgle ride a plague fly? If so how does this modify their stats? Just a palanquin

Seekers of Slaanesh: points per model and max squad size? 
I know that seekers are 12 points per model. 20 max

The maximum size of the unit of hewers of Khorne? 20 hounds max

What are the points costs for Soulgrinder marks and do they have to take one? 
Rather cheap: Khorne (free), Tzeentch (5 pts), Nurgle and Slaanesh (15 pts each). They HAVE TO take a god specific upgrade.


Scythecannon ("Sensenkanone"): 48" S7 AP4 Heavy 3 (with 2nd option against fliers) (Standard, no extra costs)

Witchfiretorrent ("Hexenfeuerschwall"): Flame Template S6 AP4 Assault 1, Torrent (20 points)
Warpstare ("Warpblick"): 24" S10 AP1 Heavy 1 (25 points)
Exploding Vomit ("Explodierender Auswurf"): 36" S8 AP3 Ordnance 1, Explosive (5") (30 points)

The CCW is:

Warpsword: S(User) AP3 Melee Weapon, Mastercrafted, Special Weapon (25 points)


Do ALL daemons of tzeentch (horrors, screamer, etc..) get to re-roll saving throws of 1 ? Yes, it is part of the special rule "Daemon of Tzeentch". they only reroll invulnerable saves of 1. not saves in general.

Does the 11 result on Warp Storm affect Brotherhoods of Psykers such as Grey Knight squads?Yes

Are there any ways to get 2+ saves? Kind of. There are ways to buy 3+ armor and roll items that add +1.

What gifts can the Troops take? Unit champions can take 20 points worth of gifts

Does the Portalglyph continually spawn units or just once? Every controlling players turn on a roll of 4+. However it is a 1HP vehicle with 12/12/12, immobile.

the portal glyph is pretty weak in terms of armor and HP. however as its rules state its only a 3" blast marker or similar its very, very flat.. so you can hide it pretty nicely


Has the Soulgrinder points and stats changed? Is is sill AV13?
WS3 BS3 S6 AV13/13/11 I3 A4 HP4 Walker.

135 base. the weapon profiles like vomit. tounge and phlegm are no longer a single weapon with multiple profiles but you still have to buy them seperately.

they start with a harvester and a powerfist type cc weapon.

harvester is a autocannon with 1 more shot and no, not twinlinked.

What's the stat line for the skull cannon's actual shooting attack? I have yet to see it/hear of it. 
36" S8 AP5 Heavy 1, Ignores Cover, Explosive (5"), Gruesome Skulls*

*Place a marker next to each unit that has at least sufferd one hit by this weapon. Every friendly Daemon unit attacking such a unit doesn't suffer reduced initiative for attacking through difficult terrain. After CC, those markers are removed.

Do any units in the game have a non psychic shooting attack or is overwatch gone for the whole army? Yes, a couple of units have regular shooting attacks.

How many points are Beasts of Nurgle? 
52 points.

I've seen some confusion over daemonettes do they have rending or is it gone? They have rending. It is part of their special rule "Daemon of Slaanesh", so all Slaanesh Daemons have rending.


I understand that flamers are now AP4, but does that also apply to the burning chariot? If so, how is the chariot's shooting attack dissimilar from flamers? The Burning Chariot has got the Blue Fire of Tzeentch (18" S9 AP2 Heavy D3 and Warpflame) and the Pink Fire of Tzeentch (Flame Weapon S5 AP3 Heavy 1, Torrent, Warpflame).

How many points is a skull cannon 125 points.

What do the "Daemon of" upgrades do for the Defiler? 
khorne : furious charge and if a chariot s7 hammer of wrath hits, hatred: slaanesh
tzeentch : reroll invulnerable saves of 1 and gain +3 on the LD if casting psychic powers, hatred, Nurgle
nurgle : shrouded (+2 on cover saves) slow and purposeful. if a unit consists entirely of nurgle daemons they also got defensive grenades, hatred: Tzeentch
Slaanesh: Rending and fleet. run d6+3". cavalery run d6+6" also vehicles that are not walkers turboboost 3" further. hatred: khorne


Does a Tzeentch Herald on Disc retain IC status so it can join a unit of Screamers? Yes, I don't see why a Herald would stop being an IC when it takes a Disc of Tzeentch.

Unit size maximal for bloodcrusher ? 3-9

I cant seem to find this anywhere, What are the new warlord traits? 
War Lord Table:
1)Warlord gains Instant Death USR
2)Warlord and his unit gain Hatred (Everything) USR
3)As long as the War Lord is alive, your opponent test for Fear at -1 LD
4) As Long as the War Lord is alive, units within 12” of the War Lord may re-roll Daemonic Instability
5) As long as the War Lord is alive, you may re-roll results on the Warp Storm Table
6)Units with the Daemon USR may Deep Strike within 6” of the War Lord without scatter.

Oh any word on the blue scribe? 

You place a magic marker next to them each time a psyker on the board successfully casts a spell. At the beginning of you turn you throw a D6 for each marker. For each 6 a single friendly psyker within 12" of the Blue Scribes gains a warp point. Then the magic markers are removed.

Also, at the beginning of your turn you choose one of the magic disciplines from the rulebook and throw a D6. The result cannot be swapped for the primaris power. The spell is then cast without a psychic test and it doesn't need warp energy (don't know the correct English terms).

Costing tzeentchy 9x9 points, i.e. 81 points ^^

Are psychic powers handled like they are in the CSM Codex, where the Psyker is required to take at least one roll on his power's chart, and the others can be on any "brb" lores known to them? 
Yes, Daemon Psykers may take up to half (rounded up) of their powers from their god's discipline (change, pestilence or excess) and the rest from the "BRB" powers. Tzeentch got Prophecy and Change, Nurgle got Biomancy and Pestilence and Slaanesh got Telepathy and Excess. Except Kairos, who knows all powers of Change and more.

The Changeling may swap his WS, S, T, I or A with a model in base contact while in close combat. Also, he is a psyker and can take a power from the discipline of change. And he has the Lesser Presence of Transformation (unit generates D3 Blue Horrors instead of 1 when a Pink Horror dies).

Yes, it's the LD +3 for psychic tests. Most Daemons are LD 7, Heralds are 8 and GD and DP 9.


Can you confirm Screamers still at 25, with only change being loss of EW?
Confirmed! Still 25 points per Screamer.


profile is the same but their CC attacks are s 4 ap - now with 3 attacks in profile.
they can exchange all of their attacks for a a single S 5 ap 2 Armorbane attack.

In the CSM codex there is a catch for the rule allowing lords and certain characters to unlock elite options as troops (eg plague marines), namely it ONLY works in primary detachments. Do Daemons have any similar rules that only apply to the primary detachment? 
Good question! There is no mention that your Chaos Daemons have to be the your primary detachment. So it should work as an allied force, too. The GD/DP thing is the only FOC changing thing in the codex.

If the pink horrors loose the warpflame attack, have crap stats and no close combat, what do they do for offense at all, aside from 1-3 psyker powers a turn? 
Pink Horrors get one power of Change (Tzeentch Discipline) as they are count as a Mastery Level 1 Psyker because of Brotherhood of Psykers, with 1 (1-10 Horrors), 2 (11-15) or 3 (16-29) warp energy points.


And they are quite cheap (9 points per Horror).

What are the unit size and point cost for Plague Drones? How bout for Heralds? 

Plague Drones are 3-9 and cost 42 points each. Heralds of Tzeentch, Nurgle and Slaanesh cost 45 points before upgrades, Herald of Khorne costs 55 points.


Archivo