A terminator captain with an already assigned Strategic Genius warlord trait. He has counter attack special rule and wields a Relic of Baal - The Hammer of Baal which is a Specialist, Uwieldly and Master-crafted weapon. Comes in at 160 points.
Five terminators with a sargeant. They have to wield one heavy flamer, one combination of storm bolter and chainfist and two combinations of strom bolter and power fists. Sarge, who prefers to kill Tyranids, is carrying as storm bolter and a power sword. This is the most generic squad of terminators you have seen. Well, it could have an assault cannon. Price tag - 215 points.
Raphen's Death Company
Another unit of five dudes, this time the crazed assault marines. Their captain, Raphen, carries a thunder hammer and a bolt pistol, rest of them have a mixture of chainswords, power fists and inferno pistols, etc. Each of them different kit. They will cost you 210 points.
Cassor the Damned
Dreadnaught with two blood talons and a meltagun and a storm bolter. He feels rage and is furios at charge. His armour will also ignore Shaken and Stunned effects. 140 points.
Strike Force Deathstorm
Now you know where the boxset name came from! Uses all models from Blood Angels faction with two special rules giving them Fearless or Counter-attack if they already were Fearless. The other one is the ability of Karlaen to enable all memebers to re-roll failed to wound rolls.
Now let's move on to Tyranids, three unti entries and a formation.
The Children of Cryptus
Eight genestealers and a Broodlord, who is also a psyker and a warlord with prefered enemy thingy. 215 points.
Phodian Hive Warriors
Three warriors with mixed gear: pair of scything talons with either a venom canon or boneswords and one with rending claws, lash whip and a bonesword. They come with interesting special rules, one saying that they do not suffer penalty from charging through difficult terrain and the other making all difficult terrain within 12" of that unit a dangerous terrain. 170 points.
The Beast of Phodia
Nothing beats a carnifex. And a carnifex with a Hammer of Wrath that just doesn't want to die... nothing gets even close to hurting it. It's dirt cheap too, 170 points.
Phodian Annihilation Swarm
All the above Tyranid entries with two special rules. One giving them Stealth or Shrouded (if already Stealthy enough). The other giving them Preferred Enemy as long as the Broodlord / Spawn of Cryptus is alive.
Mission 1 - Hunters in the Dark
In this mission you are limited to use only Captain Karlaen and the five terminators versus eight genestealers and you play the game on a very weird table, 72"x24" and you start on the short edges. As you can imagine, your mission is to get the Captain from one edge to another.
There are three special rules stating that the farthest you can shoot is 18", if you start your turn 6" away from the Exit table edge you can leave and win and the last, the most important is the one about genestealers going into Ongoing Reserves when they die. What's more, they will enter from the Blood Angels table edge on a roll of 1-2, 3-4 from the Exit table edge and 5-6 by Deep Strike. The game ends when the captain either leaves the table or dies.
I think that this mission is a breath of fresh air and it can (and probably will) be used to introduce new players to the game. Make the table shorter (48"), deployment narrower (12") and you can use it in your shop as an intro game or on any tournament for all the onlookers to "have a go".
When it comes to the seasoned players, it can be used as a short beer and pretzels break from big and tiresome games.
Mission 2 - Storm of Blood
This mission allows more models than the previous one. After escaping the dark, Captain Karlaen is joined by a squad of the Death Company and the Dreadnaught (plus the terminators from the previous one). They face a huge force of Tyranids consisting of a carnifex, three tyranid warriors and eight genestealers. You play on a 48"x48" table with Blood Angels deploying 6" from the center and Captain Karlaen being an objective marker.
There are certain arrangements on what can start the game and in what kind of deployment, ie. carnifex and the dread start in reserves (but will be able to arrive from any table edge), Death Company in Deep Strike. During first turn terminators are pinned in the center. The game is played according to Variable Game Length.
This is clearly a sruvival kind of mission. Blood Angels have to retrieve their captain and bring him back to their deployment zone. There's not much of a twist in this mission and I would score it the lowest of all three.
Mission 3 - Shadow of the Beast
In this mission players are allowed to use all models contained in the boxset. You play on a normal 6'x4' table and again, Blood Angels deploy 6" from the center and Tyranids 3" from all edges. Genestealers have Infiltrate. Nothing can go into reserves. The game is played according to Variable Game Length.
Special rules on play are that all Tyranids except for the Broodlord go into Ongoing Reserves when they die and that captian has Rage.
The aim of this mission is to score as many VP as possible. Players get 3 VPs for captain Karlaen (dead or alive - depending on the side) and 1VP for each Space Marine (dead or alive - depending on the side). This looks like a normal 40k mission but it still can't be played competetively. More like Space Hulk - you go as Blood Angels, then I go as them.