воскресенье, 31 марта 2013 г.

Corax: Soulforge trailer

Imperial Armour 12 Images: The Fall of Orpheus

вторник, 26 марта 2013 г.

New Tau Pics!

Compilation from WD, Siyath from Advanced Tau Tactia:

I'm lucky enough to have my copy of the WD (English version) already in my hands. I've read only a couple of the first pages showcasing the release (literally just got home and sat down) and already I can say that, for example, the Razorshark can swap it's burst cannon for a missile pod, houses two seeker missiles in compartments above it's wings - plus that the main armament is indeed a quad ion weapon with 360 arc.

Well, more as I go: The Riptide. Apparently it's highly posable, "featuring joints at ankles, knees, hips, waist, shoulders and neck". So this is good news at least modeling-wise. Also, Riptide comes with five support systems - I'm not sure if this means the kit contains five of these or does it indeed have five hardpoints reserved for the various support systems. I suspect the former. There's a mention of a "velocity tracker" as a some kind of a new support system.

Okay, some more:
Missile drones as such apparently only come with the Broadside kit (not the shielded ones that come with Riptide). Not a difficult stretch to covert, though. The heavy rail rifles on Broadsides are twinlinked, and apparently either version, the heavy railrifle as well as the one packed with missiles can take a single seeker missile as an additional weapon.

Not much to say about the new commander with the Enforcer armour, apparently not too much compatible with existing XV8 models, since the pose is rather rigid. And yes, Finecast. The weapons portrayed are indeed the AFP and the CIB. The last picture on the page and especially the caption indicates the Crisis squad size has gone up from the previous 3, since there's 4 in the picture in addition to the commander and it's described as a squad.

Farsight, it's the Dawn Blade that we see there. Not much else to add, except perhaps the mention about there not being any question about where Farsight's loyalties lie since the "symbol of the Fire Caste proudly worn on his chest."

The Pathfinders' ion rifle is a new experimental weapon apprently exclusive to the Pathfinders. Six different drones can be built from the kit. Nothing to add about Darkstrider that we don't already know. Except that it's a "he", not "she" : ).

Squinting at the codex imagery, I can make out that the Cadre Fireblade has the following statistics:

WS4, BS5, S3, T3, W3, I3, A3, Ld9 and a 4+ save. He's Infantry(Character), and carries Combat armour (probably just the regular FW armor since it's listed on the FW entry too), pulse rifle, photon grenades and a markerlight.

He also has following Special Rules: Independent Character, Split Fire and Supporting Fire. Volley Fire: (paraphrased) not moving in the Movement phase, he and every model in his unit fire an additional shot (limited to pulse rifles and carbines).

Firewarrior stats:

WS2, BS3, S3, T3, W1, I2, A1, Ld7, 4+. Shas'uis are the same as these days. They carry combat armour, pulse rifles and photon grenades. Also have the Special Rule: Supporting Fire.

Alright, some more then. In random order, what I could deduce from the battlereport and decipher from the images.

All ion weapons are apparently overchargeable. This leads us to the two Interceptor Drones on the Sunshark. They're detachable, and armed with ionrifles that can be overcharged to produce a S8 Blast each. Fairly neat, I'd say. So the Sunshark's weaponry is twin-linked missile pod, 2 Interceptor Drones with twin-linked ionrifles, 2 seeker missiles and of course the main bombing armament. And the Sunshark is a Fast Attack choice in the FOC.

Speaking of FOC, looks like it's confirmed that the Riptide is indeed an Elite slot - no indication to the amount you can field, though. Curiously enough, in the 'rep lists the entry says "One XV104 Riptide..." which could be interpreted that there might be a way to field more in a single Elite slot. Don't know how far-fetched that is, but still...

Velocity Tracker is the Skyfire upgrade. Riptides and Broadsides at least can field these.

The ionrifle that the Pathfinders field contraticts a little with it being said being exclusive to the Pathfinders, but still the drones can field it too. But it seems to be the same weapon. Probably with severe restrictions (like 1 per team or 1 per 5 Pathfinders) but it does compete with the existing rail rifle. Pathfinders are still in Fast Attack.

Supporting Fire is an army special rule, so if not all, then at least a vast majority of the army possesses this. At least Broadsides did, according to the 'rep. And well, it is an army special rule. And yes, this is the one enabling nearby units to overwatch in addition to the just one that's being assaulted.

Stealth teams are still in Elite-slot. And the upgrade for BS2 overwatch is called "Counterfire defence systems". Hard to say if this is a support system or a team upgrade.

Broadsides still in Heavy Support.

For some odd reason all Crisis-suits seemed to be carrying the bonding knife. Not just the team leader anymore, apprently. And deducing from the hardpoint choices, multitracker indeed seems to be built in to the suits now. Still no idea what the elusive Puretide engram neurochip actually does, but it is carried by the XV8-05 commander in the 'rep. CIB and AFP are still experimental, it seems.

There's a codex size-comparison chart for the battlesuits, where it can be seen how the new Enforcer suit and the Broadside suit is 1,5 times as tall as the regular XV8. Not sure how well this translates to the models, but with what we've seen, that may be the case pretty accurately.

Deducing from the markerlight usage in the 'rep, the Crisis and the Broadsides still remain as BS3 units.

That's about it, I'll come back with more if I notice anything worthwhile.

[edit: Oh, and the Riptide's Ion Accelerator is S8 Large Blast when overcharged. Not S9, remembering that it's been speculated.]

No mention at all about the Railgun on the XV104. And to clear things up, there's no railgun / railcannon difference. Rail rifles are the smallest caliber wielded by drones and Pathfinders, a heavy rail rifle is wielded by the Broadsides and the railgun is the Hammerhead's main armament.

To clarify, there are two 'Vre bodyguards for the commander in the battlereport armylist entry

Re-reading some parts of the batrep, the passage is worded in such way that it's actually not exactly possible to say whether it's S8 overcharged or just... well, interpret yourselves, good people : ) It goes like this "...the Riptide's overcharged S8 Ion Accelerator would have inflicted Instant Death on..." But I'd guess the rumours about normally it firing about 4 or so S7 shots and overcharged it would be S8 Large Blast would be rather near on the money.

воскресенье, 24 марта 2013 г.

ADB, Argel Tal&Cyrene, Plans and Current Work

From his blog:

Someone sent me this a couple of hours ago, prompting me to head on a very short Google search, for Noldofinve on Deviant Art.

I’m in love with this. It’s Cyrene and Argel Tal. It’s like… actually them. And it’s perfect.
It’s also now my desktop background while I write Betrayer, which is pretty apt considering where I’m at in the story, and what Erebus and Argel Tal are discussing. Ho, ho, ho…
It’s really, really, really strange to see your writing having an effect on people. In the handful of years since I started – I’m still pretty new to all this, remember – I guess I was prepared for some of the awesome comments online,  and the reviews, and the chatter at signings and conventions. That doesn’t devalue any of them, it’s just that all that stuff was easier to imagine because it’s considered a perk of the trade. (Incidentally, I’m often cripplingly uncomfortable and anxious at signings, and do my best to disguise it, so I don’t consider it a perk. I consider it terrifying.)
Same with minis of my characters – I’ve seen so many killer conversions of Talos and co. but you almost expect it, given the passion of readers and hobbyists, when there’s a nebulous realm of overlap between the two.
But actual artwork of my characters? Someone cared enough about my head-mess to capture them outside of converted plastic? Sort of mindblowing. And this perfectly captures the soul of those two characters, at least as I imagined it. On a similar note, I’ve seen tattoos people got based on my work, like, in a language I freaking invented. That’s terrifying, too.
But in a good way.

 Current Work
  • Blood & Fire (Rewrite) – A sequel story to Helsreach, where Grimaldus intervenes with the Celestial Lions before they can destroy themselves. I did almost all of it in first-person present tense, then decided I hated it, and spent three days rewriting it first-person past tense. It’s almost finished now.
  • First King of Rome – Is a secret.
  • Blood in the Water – A Horus Heresy Blood Angel short story, and a prequel to Master of Mankind, my next HH novel.
  • The Lord Inquisitor – The current script for The Lord Inquisitor movie, obviously.

суббота, 23 марта 2013 г.

White Dwarf 400

400-ый, юбилейный выпуск WD, 172 страниц... очень большой!

Rumors about new ork units

"Grot Boss" Grot with a stateline of a Ork Boy, but higher BS. Equipped with a nice kustom-mega-shoota as an option. Can also get a Buggy or take a Killa-kan as a transport/upgrade

"Da Crew" An HQ unit of even bigger Nobs. They have odd LoS modifications, One Nob must be nominated as "Da Boss", and if Da Boss is killed, one of Da Crew is promoted. This interacts in some new way with "Kill the Warlord" victory conditions, and is effectively an entire "warlord unit".

Grot Whirlybird: Rotored transport: Capacity 20 Grots. They get dumped on the battlefield roughly from the Whirlybird taking a mandatory DT test, and cause mayhem if they fall atop another unit.

Grots Buggys: Similar to Nob Bikers, but are buggies with Grots on the back and Orks behind the wheel! Drive-by attacks. Highly likely this will be an "alternate unit" for a buggy combo-unit box.

Mek Tank – Sporting a giant Shokk Attack Gun, firing Bomb Squigs. Tank can purchase a KFF.

Flashgits - Their Snazz guns roll for random range each turn (12+3d6). On a triple 1 they overheat like Gets Hot. The unit may purchase upgrades like +1 BS, +1A, blast, rapid fire, skyfire, ans others, several are mutually exclusive.

Boys - cheaper!

Meks - Look for ability to field an increased number of Deffdreads and Kanns than currently.

Stormboyz - Gain a "Rocket boost" attack that can target flyers. They must move 18” and if they pass a flyer they each get 2 attacks on it as if assaulting a vehicle. Move as infantry during their next turn. Looks like the designers played a lot of THQ's Space Marine!

Buggys / Trakks - May tank shock if they are upgraded with spiked plates/wheels.

I dont think this is for a new Orks Codex, or a new Codex at all yet though. This is what is being worked on.

grot boss - a big grot almost an ork.
Gretchin Weirdling - grot psyker. Lvl1. Upgrade to lvl 2. Access to divination, gork, and mork lists
Killa kans in elite.
Gretchin - can take control collars no ork herder like in ork list. 5-20 unit. Cheaper than ork codex gretchin by a pt. Can take whirlybird or looted wagon as dt
Squig runts- sounds like 40k equivalent of squig hoppers
Whirlybird – looks like a Huey hit with ork hammer, bomb doors underneath to drop gretchin
Grot scootas - rocket propelled skateboarders? Squad of 5-10. Hvy bolter profile weapon.
Grot buggies - drive by assault 8 grot blastas
Grot rocket - single shot roket with large range and big blast.

Big Guns – control collar option again, the ones from ork codex, plus a flakk gun with skyfire

Grot Whirlybird -
*Looks like a old Vietname War Hellicopter, big bulged bubble cockpit/body, skinny tail boom.
*About twice as big as the ork DefKoptas. Concept is the doors of the main body open on the
bottom like an old bomber to drop the Grots on to the battlefield.
*Cannot carry Orks or Bulky/Very Bulky models.
*Can drop Grots at any point along path travelled in movement phase only if not Zooming.
*Placement like deepstrike, but scatter is reduced if hovering.

пятница, 22 марта 2013 г.

Space marine 2.0

GW и Roadhouse Interactive подписали соглашение о создании новой игры для телефонов и планшетов про одинокого мара, который будет рамсить орды противников. Уже точно известно, что среди врагом марина будут орки.


LONDON & VANCOUVER, BC – 1PM GMT, March 21 st, 2013 - Roadhouse Interactive and Games Workshop® today announced they have entered into an agreement in which Vancouver-based Roadhouse Interactive will develop a side-scrolling action game for smartphones and tablets where you guide a lone Space Marine on his journey to destroy endless hordes of enemies set in the exceptionally rich Warhammer 40,000 universe.

“We are incredibly excited to bring a part of Warhammer 40,000 to life on mobile and tablet and it’s great to work with Games Workshop. The legions of fans of Space Marines will now be able to fight the Ork menace while on the move!” said Tarrnie Williams co-founder and President of Roadhouse Interactive.

“The work we have seen to-date from Roadhouse makes us extremely confident that this new mobile title will be a fantastic addition to the range of digital games we are building,” said Jon Gillard, Games Workshop’s Head of Licensing. “We are extremely pleased that Tarrnie and the guys at Roadhouse Interactive, who are both veteran developers and very familiar with our IP, are going to help expand the Warhammer 40,000 universe into the hands of mobile gamers with this unique take on it.”

About Games Workshop®:
Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com

About Roadhouse Interactive®:
Roadhouse Interactive is a Vancouver based developer of tablet, smartphone and browser games. Roadhouse’s management team is responsible for some of the most well-known game franchises of the past twenty five years and continues to grow industry-leading production, development and live game operations expertise at Roadhouse. Projects include MechWarrior: Tactics, a turn-based strategy reboot of the classic MechWarrior franchise for Montreal-based Infinite Game Publishing, an unannounced innovative entry into the social casino space, and Elemental Power, a collectible card game launching soon on Kongregate.  The company was recently selected as part of the eleventh annual ‘Ready to Rocket’ list of BC technology companies likely to experience significant growth in 2013. For more information about Roadhouse, visit www.roadhouseinteractive.com.

Warhammer 40,000 © Games Workshop Limited 2013. GW, Games Workshop, the Games Workshop logo, Space Marine, 40K, Warhammer, Warhammer 40,000, Warhammer 40,000 Device, the Double-headed Eagle device and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the world. All Rights Reserved to their respective owners.

среда, 20 марта 2013 г.

The Big Game III - The World's Biggest Apocalypse Game - Mother Russia!


16-ого марта во всем мире прошел День игры в Апок - The Big Game III - The World's Biggest Apocalypse Game, в котором приняли участие 7 стран мира, включая впервые Россию. Только в нашей стране игры прошли более, чем 6 городах!

Total: 165 400 point
Order vs. Disorder: 26-49


Total: 42 400 point
Order vs. Disorder: 4-12

Landsknecht club, main location
Imperium vs Chaos - 18 000 per side, 36 000 total
Result: 2-8