вторник, 31 июля 2012 г.

Подробности о ереси Гора от Forgeworld

1) This is an ongoing series set in the Horus Heresy.  There is no set number of books.2) The series will use 6th Edition, but that is all.  No other books are needed besides the Forgeworld books and the core rulebook. That tells me look for all new codices, and a complete divergent set of armylists from the 40th Millennium lists we all use now.3) Legions will be represented - and "other forces."4) Primarchs models and rules are coming.
Each book will focus on a specific thread of the campaign toward terra, culminating in a final book which will be the battle for terra itself. There will be new rules for the Legion standard, and will not use "Legion Tactics" (ala Chapter Tactics) variation based on special character, but will instead be edited in some way based on simply nominating the Legion you're using.Books will contain expanded fluff for the 2-3 Legions contained within and campaign rules for playing out a particular series of battles with "benchmark" missions that are historic. 

пятница, 27 июля 2012 г.

Видимо Soul Drinkers ждет продолжение

Ковер для техники в 6ке

Теперь нужно всего лишь 25% закрытия техники. Но что такое 25% для Рино?

То есть закрыв гусеницы в руинах мы поулчаем 4+, а в чистом 5+.  Наши американские коллеги уже подсчитали, что достаточно стыдливо прикрыть машинке, чтобы получить ковер.

То есть встав за Аэгисом, мы получаем ковер автоматом, причем 4+, потому что это дефенс лайн.

Но есть маленький нюанс, нужно закрыть 25% фейсинга машины. То есть в таком случае, кавра не будет.

А как изменился фейсинг в 6ке? Вот что было в прошлой редакции

 Вот что стало в 6ке

 Таким образом в этом случае техника получает 4+ кавер. Почему? Потому что хоть марин и видит полностью борт машины, стреляет он по фейсингу в лоб, который скрыт на 25%

Позиция решает. С флайерами тоже не все так просто.

Например, в такой позиции разорбек все равно получит 4+ кавер. Почему?


Флайер все еще стреляет в лоб разорбека, который скрыт  на 25%. 

Таким образом 4+ кавер благодаря руинам и дефенс лайнами для техники остался. И его даже стало больше. 

Новый террей!

четверг, 26 июля 2012 г.

Новые релизы эльдар

The Avatar of the Young King

Completely new design, much smaller, only as large as a wraithguard, set of aspect armour where every piece is spread out and connected by a body of magma, looks like an fire/earth elemental clad in a suit of armour, dire avenger helm with fire from the eyes and half burnt helm crest, floats and torso pose looks like vader during his Noooo scream, hands are armored, blood is dripping from the left, the right is molten and transformed into a blade.

Eldar Spirit Warrior

wraithlord-war walker mix, trygon base, running bird legs with hooves, huge scaled torso, a dozen poles extend from the back (like wraithlord but three times as much), left forearm replaced with massive lance, right hand holds extra handle on lance shaft or a three pronged swastika blade. Lower back, left shoulder and part of the left arm are concealed by an impressive cloak, head is surrounded by scaled armour plating, large gem at the front, doesn’t bend upward towards the end but downward, whole model leans forward, chest can be opened, female pilot inside.

Eldar Warpspiders/Everguard
5 per box

Spiders: whole squad looks like the old exarch, no huge weapon, helmets smaller, but same shape, wrist blades, two small spinner weapons on rod mount from the back. Spider web like straps on the chest that hold the backpack (doesn’t look as broad as the old version), running, jumping and slightly cowering poses, exarch has extra pair of weapons on the cover, don’t remember the back pictures

Everguard: aspect warrior body with runes on the chest, same collar as warpspiders but no mandible arcs and gas masks, different more warlock-like face plate and small arc at back of the head, double bladed two-handed spears, very dynamic models, jets from the side/underside of the backpack, squad leader has larger head-arc, mantle hangs over the backpack, flies in the wind

Eldar Sky Charriots/Shining Spears

3 per box, look like small vypers, slightly larger than jetbikes. Two parts: an engine part with jetbike-like canopy but in the shape of a dragon, owl and hawk head, sideway jets, and a distinct winged chariot part, parts are connected by arcs.

Riders either warlocks but arms are not robed, spear, sword and staff; or shining spear aspect warriors with lances, shining spears have smooth canopies with gems instead animal heads, helms look very cylon-like, have collar-like shoulderguards

Eldar Jetbikes

3 per box, the same pose as dark eldar jetbike, guardian riders with smaller helmets or bareheaded with lots of flying hair (80s heavy metal mane) and without backpack, vyper-esque smooth canopy, jet and wings have the same design as a falcon grav tank, underslung twin shuriken catapults and/or serpent-shaped bladehooks, some riders have axes with a hole in the blade

Eldar Dragon Riders

3 per box, very slender lizard mounts not unlike slaanesh steeds, all female rider, no helmets, long braids, guardian armor without backpack, all have shining spear lances, sabres and/or sniper rifles as sidearms, the armor has no decoration, not even gems or small bubbles, only exception is a gem that holds a cloak that falls to the left side of the rider, very simplistic look, not aztec or tribal at all

Eldar Wraithguard/Cataphracts

3 per box, look like old versions but have two rods for upper arms and thighs instead of just one, some have feet, some hooves, large fins at the back

Cataphracts: float/fly, fluttering cloth pieces instead of legs, wing-shaped shields and spears, segmented/armored head

Eldar Swooping Hawks

5 per box, larger wings, not so stiff and two-dimensional, several straps of clothes from the loin, wrists and ankles, model stand on these straps, both shoulder plates have inbuilt missile racks, Exarch has two shoulder-mounted blasters and a scimitar in one hand and two optional rifles, one is the same as the old exarch had, the other is a small star cannon

The Avatar of the Young King

Completely new design, much smaller, only as large as a wraithguard, set of aspect armour where every piece is spread out and connected by a body of magma, looks like an fire/earth elemental clad in a suit of armour, dire avenger helm with fire from the eyes and half burnt helm crest, floats and torso pose looks like vader during his Noooo scream, hands are armored, blood is dripping from the left, the right is molten and transformed into a blade

Eldar Warlock

fits the current warlocks but sharper robe edges, hadouken pose but with staff in two hands

Eldar Spirit Warrior

wraithlord-war walker mix, trygon base, running bird legs with hooves, huge scaled torso, a dozen poles extend from the back (like wraithlord but three times as much), left forearm replaced with massive lance, right hand holds extra handle on lance shaft or a three pronged swastika blade. Lower back, left shoulder and part of the left arm are concealed by an impressive cloak, head is surrounded by scaled armour plating, large gem at the front, doesn’t bend upward towards the end but downward, whole model leans forward, chest can be opened, female pilot inside

Eldar Phoenix Lord Nuadhu, The Fireheart

nuadhua holds lance upright, one end on the ground, points with axe on something, shining spear helm with tail of hair, layered armour like dark eldar-armour but with smooth curves, can be placed on vyper-variant, looks very similar to a vyper, canopy more segmented and wings in falcon-style, one large jet engine, chariot platform on the back, two large pennants

Eldar Webway Gate

Two arcs that almost touch each other at the top, whole construct has hazelnut shape, pyramidal platform with oval basis, several destroyed columns, front columns are intact and carry swooping hawk and dark reaper statues, whole model is covered with thorn-twines (seems to be optional)

Eldar Dire Avenger Xentarch

holds two handed samurai sword downwards, two wrist-mounted shuriken catapults, banner, 99% that the phoenix on it is modeled on, one foot stands on a rock with an owl next to it, all armour plates are bedecked with a rune pattern, don’t know if this is only painted on

Eldar Howling Banshee Xentarch

golfer pose, bends forwards and slashs upwards with a sabre, stretches other arm straight into the air, holds tri-swatiska, has snakes woven into her hair

Eldar Striking Scorpion Xentarch

jumps forwards, holds two short but thick chainswords in front, back of armour has backbone-like element that looks like a scorpion tail, continued on the helmet and ends in a sting, stands on ornamented plate with roots on it

Eldar Fire Dragon Xentarch

knees almost, holds very long pike with two hands ready to fire, huge cluster of grenades on his back and his belt, helm ends in a dragon head

Eldar Lamia Strike Fighter / Moon Siren Bomber & Eldar Black Warden

already described 

Много слухов по ХСМ

Chaos Space Marine Codex
As of July 25th, CSM book is set to release in September along with the starter (though not the same week).

Having not had an extensive amount of time with the rules, from what I have read so far, there seems to be a theme of if you want it, you can have it, but you have to pay.

Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw.

It's possible, however, to clear 400 points on a 10 man squad with a transport.

There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet)

There are no CSM squads that can combat squad.

Does the codex promote a mixed army, or mono god armies?

You can get away with a mono-god list, but at that point you should be using cult troops most likely.

If you're adding havocs to your berzerker army, there's no real point in giving the havocs the mark of khorne for instance. In that sense you're varied.

It's not like 3.5 where we'll see thousand son troops with nurgle vehicles to min-max.

Undivided armies are a lot cheaper than cult marines. A lot. Playing undivided gives you many more bodies.

The only impact on Marks is that HQ models make corresponding cult units Troops.
You can mix/match Marks and Icons.

+1T/FnP isn't as good as a Plague Marine, they're worth their points.

HQ unlocks corresponding cult troop.

Marks are the same.
-Undivided still reroll morale tests?
-Khorne still Rage
-Tzeentch still +1 invuln save
-Nurgle still +1T
-Slaanesh still +1I 
Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease.

Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation.

Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful).

Undivided vehicles can transport anyone.

Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks

Yes icons prevent scatter

Marks are bought per squad

CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more.

Psychic Powers
There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh.

Psychic powers are rolled, not bought specifically

Eye of Gods 
The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat.

One of the tables is Daemonic Gifts.

The chart is 6 charts of 6 options.

Units (General)
CSM and Cultists are Troops

Cult units become troops with the right mark on your warlord.

No bonuses for Sacred numbers

No one comes with icons by default, cult troops get marks by default.

Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW

Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1.

Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge. 

Kharne has a 2+ Deny the witch
Kharne still hits friendly models.

khorne berserkers are AP 5
Berzerkers are 105+21/berzerker
berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat).
They're 5 attacks at str5 ap5 each on the charge.
They can also upgrade to have chainfists in the form of 2 handed chain-axes.
5-20 in size.

Noise Marines
Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same

Plague Marines
They are 120 for 5, + 24 for more.

Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest.

Plague marines are now poison in CC. Can throw blight grenades

Thousand Sons
Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines.
150 points for 4 Rubric marines and 1 Aspiring Sorcerer, He gets a roll included..

Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless.

Rubric marines are 1W, 4++

Thousand Son squads are rank 1

HQ sorcerer are rank 1, can be upgraded to 2.

Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3)

There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once.

Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn.

Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops.
There are no new named characters.

I haven't read any special character adjusting the allies chart.

Abadon is AP2, Daemon Weapons are AP3

Daemon Prince

Kicks ass and takes names, but otherwise no army wide bonus's are granted
Daemon princes are jump if they have wings.

Chaos Space Marine
70 for 5, 14 for each additional marine.

Aspiring Champion is a 10 point upgrade.

Come with bolter/bp/ccw

For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.

Marks range from 10-50 points, Icons range from 10-40 points.


Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-)

They can take special weapons, but not heavy weapons.
they respond very well to dark apostles getting an extra benefit when one is in their unit.
Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle) 

No traitor guard. Just cultists. 
cultists cannot platoon, but you can take up to 30 of them in the first place. 

Will Terminators be able to be given both marks and icons to essentially be cult terminators?

Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place.

Terminators pay 50% more for marks. Taking an icon if you already have a mark costs an extra 20 points

Possessed get to buy (not roll) up to 3 boons from the  Eye of Gods table.

Maulers (Elites)
str5/t5, 2+/5++, Once per turn can combination of 2:
power weapon, power fist, lightning claw

Each mauler chooses individually.

1-3. Maulers cannot deep strike, but are not slow and purposeful.

Dark Apostles
Yes daemons can be summoned to your CSM icons if you have a dark apostle. 

War Smiths

war smiths who can restore hull points

Chaos Dragon (Fast Attack)
The only flyer in the codex
Dragon Takes out other flyers with a ranged attack
its 12/11/10    170pts
Fast Attack

the flyer you get is retardedly good at blowing up things that are zooming. 

Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters.

Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points.

The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each.

They can take marks
The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw.

Obliterators (heavy Support)

No new turret options for predators.

New Siege Engine (heavy support)
The siege engine has a melta blast template.

They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save.

Havocs, CSM and chosen squads can take autocannons

Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn 


There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh.

There is a sonic upgrade for tanks, but it's not a noise-marine thing.

no chaos razorbacks, just combi-weapons

No drop pods 

There is a new land raider, it's a lot like a crusader.
12 capacity for the basic, 16 capacity for the new one. 

New Land Raider can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.
If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance 


There are no new fortifications but there is a unique upgrade to fortifications.


 don't know about upgrades being finecast. I know that there is intent to upgrade the basic CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters).

Daemon Weapons are AP3 and pretty different now, you still wrestle with them. I think its a matter of preference.

The "Hatred: Space Marines" rule....is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla?
Just imperial loyalist.
via Logan on Faeit 212
Also Kharn is supposedly no longer "immune" to pyschic powers rather his deny the witch is a 2+

Ahriman I have heard Mastery Level 4. 3 wounds. Possible 3+ or 4+ DtW. Slightly Cheaper. But not sure. Could be more.
he might have an INV save vs shooting only

Expect a few months after release. Upgrade sprues will come. Shoulder pads and helmets. Maybe boltguns. POSSIBLY finecast though...

The original concept was to make very specific legion rules but the problem was

1. They wouldnt be able to fit it in one codex
2. Multiple codices is hard to sustain unless there is much effort. 

So there was a compromise. One codex. No heavy legion rules or advantages. But if you waited to play a certain legion they'd give you the tools to make it. With marks or a few units. So cult terminators might have once been real.

via Dez on Faeit 212
Warlords Cometh

If you are currently complaining about Warlord traits being too random well play that violin some more. GW really wants you to use them! The CSM codex has it’s own Warlord chart, but the big announcement is some characters have specific Warlord Traits! These are built into the cost of the model, so no taking them out!

via Meet the Geek on Faeit 212
One rumor I've heard is that Legions are in but not... basically it's just the "take X mark on your HQ" stuff expanded. So take a named Lord or X mark/upgrade and suddenly your force org chart swaps around, AKA kit your warlord with 'Night Lord' upgrades and undivided/no mark and suddenly Assault Marines/Bikers are troops. Alphas get Infiltrators, Irons that Dark Tech Marine thing, etc. 

среда, 25 июля 2012 г.

Апдейт по новым демонам!


Screamers now cost 9 more points per model and have two wounds, 3 attacks at S5 AP2 with armourbane.  Better against most vehicles.  Probably a bit worse against Land Raiders, but I haven't done the math yet.

Update:  A single screamer has a 21% chance to blow up a Land Raider under the new rules and a 19% chance to do it under the current rules.  Pretty much unchanged.

They also get a slashing attack that works like a vector strike if they turboboost.  It's d3 S4 AP- hits which stinks, but it does say that hits are resolved from where they end their move, which kind of gives you a clue about how you should resolve vector strikes.

Screamers are now terminator killers in addition to anti-armor thanks to 4 S5 AP2 attacks on the charge at I4.  They lost their 4+ save, which is now 5+. 


The new fast attack choice.  You can only have a squad of one (LOLwhut?!).  It costs 10 points more than a naked Herald.  It's a non-skimmer chariot that is fast and open-topped with AV 11 (Immune to bolters) and two hull points.  Its Hammer of Wrath attacks are S4 AP- rending and it deals an extra D6 HOW attacks for each hull point it has left, (so 2D6 HOW attacks at full HP.).  Terrible!

Soulscent allows the Alluress to take a few more swings for each unsaved wound caused by the HOW attacks before she almost certainly dies.  This makes it worth 20 points more than aSeeker Chariot.

It is Fast and Fleet so it can move 12" after deep striking and reroll the charge move.

This is a disappointing unit.  Why only one per squad?  If you have a few points left over for a bugsmasher I guess you could field this. 

Seeker Chariots and Exalted Seeker Chariots

Ok so these come in a squadron of 1-3 and have Fleshshredder but not Soulscent.  They are on friggin huge bases so you'd better have a lot of space to deep strike them.

The exalted chariot has 4 HP so can do 4D6 HOW hits.  A squadron could do up to 12D6 HOW hits for 270 points.  Which gets you about 7 rending hits plus 36 S4 hits on average.  This will kill most anything that is not flying or a Land Raider or Draigowing.  It had better, too because those Alluresses will not survive combat. 

So here's the question.  A Herald of Slaanesh can take a Seeker Chariot.  Can it join a squadron of Seeker Chariots?  It seems like they should be able to, but I can't find a clear answer in the rulebook. 

Here's the next question.  The Alluress dies if the Chariot is blowed up, but does the Herald?  I'm inclined to say no because it's an IC and would probably be allowed to get off just like the Necron barge Lord.  

I have been looking for an HQ choice to bridge the gap between 2k point games and 1500 and below since Heralds are all flawed and GDs are too expensive.  A Herald on a Seeker Chariot may be the answer.  


HEY! GW realized these guys were horrible so they made them somewhat better.  The cost is dropped 12 points (I think that's a 3, not a 5), they have 2 wounds and I4.  You can now take a 5 point upgrade character who is there for Look Out Sir! and not for the extra attack on his profile.

Oh and you can't take Bolt of Tzeentch anymore (Sob!)

It is now a viable strategy to run a Herald on a disk with this unit for LoS wound allocation.  In fact, it's a better idea than a Tzerald on a chariot.  They may just survive long enough to reach spitting distance.

Oh, by the way, the save is 5+ now.

I think they're still not as good as Fiends, but definitely much improved.

Характеристики новых демонов


Screamers now cost 9 more points per model and have two wounds, 3 attacks at S5 AP2 with armourbane.  Better against most vehicles. They also get a slashing attack that works like a vector strike if they turbo-boost.  It's d3 S4 AP- hits. Screamers are now terminator killers in addition to anti-armor thanks to 4 S5 AP2 attacks on the charge at I4.


The new fast attack choice. You can only have a squad of one.  It costs 10 points more than a naked Herald.  It's a non-skimmer chariot that is fast and open-topped with AV 11 (Immune to bolters) and two hull points.  Its Hammer of Wrath attacks are S4 AP- rending and it deals an extra D6 HoW attacks for each hull point it has left, (so 2d6 HOW attacks at full HP).

Soulscent allows the Alluress to take a few more swings for each unsaved wound caused by the HOW attacks before she almost certainly dies. It is Fast and Fleet so it can move 12" after deep striking and reroll the charge move.

Seeker Chariots and Exalted Seeker Chariots

These come in a squadron of 1-3 and have Fleshshredder but not Soulscent. The exalted chariot has 4 HP so can do 4d6 HoW hits. A squadron could do up to 12d6 HoW hits for 270 points.  Which gets you about 7 rending hits plus 36 S4 hits on average.


The cost is dropped 12 points, they have 2 wounds and are I4. You can now take a 5 point upgrade character.

Еще больше слухов по ХСМ!

via 75hastings69 on Warseer
Daemons wave is indeed next, CSM is the next Codex (full release) maybe I should have made that clearer in my earlier post. CSM also get some kind of mechanical Centauroid weapon platform/unit, I'll try and recall all the CSM.
ive made a list of what models the CSM players can expext, note that i dont know if these will all come at once or in waves, some of these (or click fit varients of them) are in the starter box.

Note also that ill not be adding rules or updating this thread in anyway so that will be up to you guys.

I'm expecting the codex to hit late October or early November (depending on if the rumour that the wfb WoC army book isn't out till feb 2013 is true or not - I'm still expecting that book in October)

Upcoming models:-

Raptors (plastic 2 types)
Dread looks like an angry obliterater on roids!
Obliterators look good but not as good as the "mauler" CC version
Dragon flyer is ok
Two deamonic Centauroid cannon things a bit iffy
Warp smith
Some odd walker thing
New csm marines (could be recut with added bits? Either way I didn't recognise them as current ones - but then again my 40k fu is weak!)
Chosen very nice too

My understanding is the Obliterators are a new plastic kit that includes the CC mauler variant options. I would "imagine" that these maulers are designed to compete in just that kind of role.

AFAIK the current plastic termie lord kit remains.

I refuse to comment about finecrast -   (there are obviously characters too, and they're I'm finecast! - iirc new Kharn the betrayer is one of them)

via Erazmus_M_Wattle 
I can back Hastings up somewhat here. My moles in GW reported that there was a new close combat unit. Like cc obliterators. Both builds looked lovely. I've been informed that they are going to be two to a box. This reminds me if an older rumour that they'd go up to a squad size of six. It seems odd for two to a box with the current size of three.

The dark apostle is very nice.

As for the dread I've heard nothing.

Perhaps the roided up dread might be a model to represent a possessed dread. I can't imagine they'd invalidate regular dreads. Let's not forget Hastings stated he was only talking about models. No need to panic that our expensive forge-world dreads have been invalidated. I expect the more basic dreads with still be viable.

Дата релиза ХСМ и Стартера

ХСМ -после или одновременно со стартером, дата пока не утверждена
Стартер - сентябрь и дата уже утверждена

via "to remain an anonymous source"
Chaos Space Marine codex is currently done are ready to be released in all regions.

The starter set is set for September and that date is currently locked.
There could be a codex release at the time of the starter set or just before it. This is still up in the air and not locked in yet

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Слухи по хсм

So does Soul Blaze replace the AP3 on 1k sons bolters, or is it in addition to it? And since rapid fire weapons can be fired on the move now, do they still have SnP? [Are just like before, but with Soulfire] They are just like 1) do Chaos bikes get a reasonable price reduction, similar to C:SM ones? [No Idea] 2) do Havoc weapons options get cheaper? [Yes almost as cheap as Long Fangs] 3) do Terminators come standard with Power Axes in their new cost? [I think you still get to pick Sword or Axe your choice] 4) are there any FOC shenanigans like moving Terminators, Bikes or Raptors to troops? [Nope just cult troops] Do the Thousand Sons get any new options (say, like Heavy Bolters?)? [None that I know of] Even with all those upgrades and tables, the codex somehow sounds ”down to earth” like the current DA codex. Does it feel the same? Like a careful approach to a new edition of rules? [Seems careful, I would say they are just copying there approach they used with Fantasy] - How do Icons and Marks work? Are Icons still bound to one model and lost whet it dies? [No idea] - Can Vehicles and special units (Obliteratiors, Dragon, etc.) be marked? [Some can some cannot] - Which weapons of Plaguemarines are poisoned? CC weapons, Shooty weapons or both? [No idea] - Do marked Sorcerers or marked Daemonprinces also make cult units a troop choice? [Princes no, Sorcerers Yes]

вторник, 24 июля 2012 г.

Фото правил на демонов

Компиляция слухов по демонам

via harry on Warseer
Daemons of Chaos:

Release Date: Unknown.
However there are rumours that a release of models is coming very soon. (Harry)Next month ... in next months white Dwarf (Kijamon)

There are no rumours of a book at all. Just a wave of models. ( Harry)

Army book update sheet/leaflet in next months White Dwarf with new rules and updates.

Plastic Plague Bearers. (Erazmus_M_Wattle, manickZe, Harry)

Finecast screamers ... not the old models. New sculpts. (Erazmus_M_Wattle)

Some BIG , gribbly monster type thing. (Not a mammoth. Not a Greater Daemon).(Harry) Nurgle specific? (Harry)

Flying? chariot. (Harry, Erazmus_M_Wattle)

Herald of Slaanesh on chariot been spotted in warehouses.(Silvertounge)

Soulgrinders in fantasy. Massive rectangle base. (Erazmuz_M_Wattle) This must be the big thing on a monster base I heard about. I wasn't expecting a soul grinder ... Nurgle speciific thing was (clearly)my incorrect assumption. (Harry)

This just in from Rixitotal who has read next months White Dwarf:

"So in next months white dwarf there is going to be a leaflet with updates for Codex daemons and daemons in fantasy.

Some changes to old units, flamers are now only S4 in fantasy and some units have had point changes. ect.
Also new units slannesh massive chariot (2D6 +1 impact hits) and other weird chariot thing in 1 kit. the other thing looks and acts kind of like a mobile meat lawnmower. This is in both games and acts like a chariot in 40K.

Soul grinders are coming to fantasy! has T7 6 wounds and a load of upgrades for its shooting. looks pretty mental.

The model (40K kit) in the white dwarf and leaflet was on the same base as the giant goblin spider.

New models for plague bearers (really really nice, some have fly heads)

Screamers (look similar but with lots of eyes),

Flamers (similar)

Nurgalings (looks like a pile of funny little germ monsters you might get in a dish washer advert).

More confirmation of this and some more details from my inbox:

Chariot kit has two builds. One has four daemonettes and a herald called an exalted with a big whip. The other build has the exalted on her own but the chariot is dragging spiked / bladed rollers behind it.

Soul grinders comes on the same base as the Arachnarok spider. Shooting attacks. One attack works like grape shot but can be upgraded. Another works like a stone thrower.

Blue Scribes gets a mini. More Dais than disc.

Further Down The road:
All 4 greater Deamons will get plastic kits (with head/weapon options plus wfb/40k specific bits on sprues) and that there will be "resin conversion packs" to make "named greater Deamons". (Hastings) No idea of timescales on this. I am not expecting them to arrive together Or with this wave. (Harry)

Jes Goodwin is rumoured to be doing the Bloodthirster. (BRING IT ON! ) No timescale for this. (NatTreehouse)

Фото релизов августа и слухи по демонам

via Faeit 212 inbox
Spoke to                         who confirmed that CSM were dropped for Daemons for August.

Apparently a vocal minority I mentioned previously really wanted to see the releases more spread out than what was initially intended.

There is more to this, but I am not going to discuss business plans or arrangements because of the ramifications.

The daemon models being released have been done for some time, and were intended to be the first thing after Dark Angels.

With that said:
The chaos space marine codex is done and printed.  One person told me that some skids have already been shipped to avoid the bottlenecking from last month, but I have nothing other than their word on that.

Looking at the white dwarf drop box, the directory lists a lot of the articles that were in August's issue now back in for September's scrum meeting, which means that it will be decided upon in the next two weeks.  There are new articles, however, one of which is "painting chaos cultists."

While it would not be normal for the starter to be released without mainstream rules for all the models it contains, it's possible they may do a chaos cultist rules release in the September WD, and then the codex afterwards, but another person I was speaking with suggested that there's a debate right now about releasing the Codex and the Starter at the same time.

There is vehement opposition to releasing the starter set any later than September, so I doubt we'll see September - Chaos, October - Starter.

If anything it will be September - Starter, October - Chaos, or September - Both, with the new Chaos models split between two waves.  Keep in mind, the new MO for releases is for the entirety of a line to be dropped within a 6 week period, so that would leave DA releasing with some shared days of Chaos.

понедельник, 23 июля 2012 г.

Слухи по ХСМ

-Release date: September 1st (my guess as well)
-Hard back (my guess as well)
-There is an Eye of the Gods-like table ~like the WFB  Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!! (Sorta True — trying to lump all the funky stuff into one table  is not totally accurate. CSM codex is table land. Expect many random charts and upgrades it will be hard to keep track.)
-Chaos Cultists are in (true– said this and others before)
-The Dragon flyer is in  – think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. (True – The thing looks like a dragon head attached to the Owl from Clash of the Titans)
-Dark Apostles – ~Word Bearers rejoice!!! (True– but more of cultist leader/moral buffer)
-Warp Smiths – Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they’ll have anti-psychotic grenades ( True -Think Doc Ock )
-New Daemon Engine – half way between a Dreadnought and a Defiler. (True -I would say halfway between Defiler and Trygon)
-Defilers are Daemons and have a 5+ Inv save. (Yes a Demon, and some extra lovin…)
-’Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices (True- Said this before, but have some good news on that front)
-No Cult Terminators ~boo hiss!!! (-True, boo hiss!!!)
-Obliterators are exclusively for shooting – so no powerfists. (-False they will shoot, but still have a powerfist)
HOWEVER there is a new unit which is basically a close combat Obliterator. (True)
-There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws. (True)
-Possessed take multiple benefits from the Eye of the Gods table. (not sure)
-NO Daemons in the Codex. (true, but allies FTW!)
–Important Designer Note–
The new CSM codex is not a return to the 3rd edition codex, this is the successor to Gav Thorpe’s creation– the current CSM codex. Unlike before Phil Kelly was put in charge of  building from the ground up; Space Wolves, Dark Eldar, and Orks codexes he instead has taken a much more subtle approach with the CSM Codex. This is not the reinvention of the wheel at its core this is a validation for Gav Thorpe and perhaps if you could ask Gav, Phil Kelly’s CSM codex would have been the codex he wished he could have written, but wasn’t allowed to.
–What will be Released–
We will know if GW has changed policy. This codex will reveal if GW has abandoned the wave method to model release with a new codex or if they have stopped caring and show you all the new models even if they don’t come out right away.
Finecast: Dark Apostle, Warsmith, New Lord, Oblits, All Old Special Characters not updated already
New Plastic: Dragon, Raptors, Dreadnaught, Demon Engine, Assault Oblits, Chosen
Upgrade Packs: Plague Marines, 1k Sons, Emperor’s Children
–General Changes–
Almost all of the old units are either the same point cost or have gotten cheaper. With the notable exceptions of Chosen, Terminators, Defilers getting more expensive. The notable cheaper ones being basic CSM, Oblits, Zerkers,  The CSM is really an upgrade codex, while things have gotten cheaper you will be hard pressed to keep your units inexpensive with all the wargear you can add. The cheaper units doesn’t come without a cost as well, almost all units saw a LD drop. Also you will start to see a lot of the new USRs in the CSM book.
 –What has stayed the Same–
The Cult units are the same in stats and basic wargear. No new Spacial Characters. Abbadon is still the only one with Eternal Warrior. Demon Weapons still can kill you. The Dreadnaught is still Crazy. The unit sizes have stayed the same as well as the wargear options found in the old codex; e.g. Chosen can still get a butt load special weapons.
–Psychic Powers–
As can you expect each Chaos God gives their chosen Sorcerer access to their own set of spells. That allows you to pick from Basic Spells and the new ones for each God. If anyone was wondering Lash of Submission is gone.
Ok now that we got the basics out-of-the-way let us get to the good stuff
A good number of units in the CSM codex have this USR.
  • Raptors
  • Oblits
  • CC Oblit
  • Defilers
  • Demon Engines
  • Dragons
  • Possessed
  • Demon Prince
–It Will Not Die–
Wonder who was getting this new USR well you guessed it CSM is.
  • Dragons
  • Defilers
  • Demon Engines
–Demon Possessed–
Demon possessed just got a whole bunch cuter really. Instead of not being able to embark in demon possessed vehicles they now will only eat one of your guys and repair itself. Otherwise works the same way as before lose BS and ignore shaken and stunned, In addition some things get wargear automatically.
  • Dragons
  • Defliers
  • Demon Engines
All CSM characters must always accept challenges
–Icons and Marks–
Marks and Icons are both purchasable by most units. That means you have five new Icons and the same four marks, in which units can have a combination of two. This is a list of the USRs and stat bonus possible.
  • Fearless
  • FnP
  • +1 T
  • +1 Invul Save
  • Rage
  • Soul Blaze
  • Furious Charge
  • Fear
  • +1 I
–Space Marines Better Hide–
Almost all CSM units get Hatred Space Marines. Now I am not sure if this includes all Space Marine variants or just Smurfs and friends.
–?Eye of the Gods Table?–
Yeah this will be the chart to end all charts and competitive players will cry everywhere because it is random. All 60+random abilities! Yes you heard it right over 60! How it works I don’t know, but characters can get multiple rolls on the chart through various methods.
Time for some specific models right? Sure why not!
Oh the Dragon yeah the model on everyone mind. This is a CSM answer to other flyers it is designed almost exclusively to hunt and destroy other flyers. Clocking in about the same points cost of Carnifex these little hell on wings Vector Strike and bring pain to a lot of things. Did I mention it gets to re-roll wounds and armor pens.
–Demon Engines–
The other mystery model that has been leaked. These guys sit on the large bases like Trygons. They have an assortment of special weapons that have never been seen before. They are designed for Building and Heavy armor destruction with Melta CC weapons and bonuses against buildings. They as well get to re-roll wounds and armor pens.  Side note: Defilers as well get to re-roll wounds and armor pen.
–Dragons, Demon Engines, Defilers oh my-
So let me put this in perspective. All these models ignore shaken and stunned, have 5+ invul saves, re-roll wounds and armor pens, and can recover wounds and hull points lost.
–Cult Units–
I know much of the Internet was crying about them only being in the Elite slot when I first mentioned it. How dare they force me to take Kharn to spam Berserkers! Well don’t worry is not as bad as you think. You can also get a generic Lord and buy the correct mark and unlock them as troops as well. As for the rules themselves just minor changes.
  • Zerkers: Rage, Cheaper
  • 1k Sons: Soul Fire, Same cost
  • Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper
  • Plague Marines: Poison Weapons, More Expensive
–Typhus and Cultists–
Typhus is now a mastery level 2 sorcerer of Nurgle. In addition as reported earlier he can make any cultist a zombie. Zombies are going to be disgusting in 6th edition. FnP, Fearless, Fear, and all for no additional cost. As for Cultists they are cheap not conscript cheap, but close. You can get over 30 of them in a squad.
–Daemon Princes, Sorcerers , Chaos Lords–
Princes got more expensive wargear bringing them in line with the Demon Codex. Sorcerers are pretty much the same with the ability to buy up to Master level 3, but they only ever have 2 wounds. Chaos Lords are where it seems to be at, Phil Kelly wants you to design a Lord tailored to your army, their list of wargear options is easily the largest of any model in the book. Also remember they allow you to make Cult Units troops.
Ok that is all I got for now, depending on how the week goes and what GW does I might get more rumors for you, but until now that is all I got. Wait, no I just remembered something…

Forgeworld выпустил апдейт по своим героям

Ссылка - почти всех героев ХСМ изменили под 6ку.

Фотки с E3 2011

A disturbance in the Warp

In August, the immortal legions of the Ruinous Powers - the Chaos Daemons - will pour forth once more from the Realm of Chaos to drown the Warhammer world and the galaxy of the 41st Millennium beneath a tide of blood and destruction. Even now, mystics are assailed by nightmarish visions of horror and death, the fractured minds of madmen echo with sibilant whispers, and the doomed clutch symbols of their weak gods closer to them. A host of incredible new Citadel miniatures for both Warhammer 40,000 Chaos Daemons armies and Warhammer Daemons of Chaos armies will soon be released upon mortal battlefields. All will be revealed in July here on the Games Workshop website and in August's issue of White Dwarf magazine, so keep an eye out for more information. 7.28.2012