-Shadow in the Warp: is 12
Inches, -3 LD for psychic leadership test
-Synapse is the same
-Warlord traits include
buff to synapse range, reducing cover, turning a forest into more carnivorous
one, etc.
-Psychic powers include
another buff to synapse range, FNP, pinning test with additional leadership
modifier, pseudo-psychic shriek etc.
-Instinctive behavior has
become more detailed, needing to roll a D6 to further figure out what specific
effects it brings. (For each Lurk, Hunt, Feed behaviour, roll a D6 : there are
results for rolls of 1-3,4-5, and 6 respectively)
-Lurk: 1-3 Fall Back / 4-5
Can shoot only when in cover / 6 Can shoot only when in cover, gains Stealth
-Hunt: 1-3 Go to Ground /
4-5 Shoot closest unit / 6 Shoot closest enemy unit, gains Preferred Enemy
-Feed: 1-3 Inflicts hits on
themselves / 4-5 Charge closest enemy unit / 6 Charge closest enemy unit, gains
Rage
-Instinctive behaviors are
fixed per unit just like in the former codex.
-Other psychic powers are
-D3 to WS and BS, allows friendly unit to run and shoot
-Hive Tyrant can still give
outflank to one troop unit by purchasing extra upgrade. Can only use Tyranid
psychic powers, no Biomancy, Telekinesis, or Telepathy.
-Hive Crone: Vector Strike
S8
Missiles are rerollable S5
Haywire
-Exocrine: BS3(4) T6 W5
Sv3+
-Exocrine Cannon: 24"
S7 AP2 6 shots or Large Blast
-BS4 when stationary
-Haruspex: T6 W5 Sv3+
-Gains +1 Attack for each
Wound lost
-Heals 1 lost Wound for
every unsaved Wound inflicted on a target
-Taking in to account its
Crushing Claws, Haruspex has decent strength (Stronger than Mawloc, weaker than
Carnifex) with small number of attacks.
-Has Acid Blood and AP2
tongue attack
-Pyrovore remains largely
unchanged save that it gets a slight boost to wounds, attacks and initiative.
-Its cost is slightly
reduced while its Acid Maw attack is given a higher strength but at the cost of
making only a single attack.
-Mawloc and Trygon are both
cheaper. -Mawloc especially is about 20~25% cheaper.
-Mawloc's special rule Terror
from the Deep is still much same, except that when the damage is resolved,
cover is literally useless
-Mawloc can also resolve
damage (via Terror from the Deep) more than once if there isn't enough space.
-Trygon and Trygon Prime
have slightly less attacks and their tunnel rules remain largely unchanged.
-Harpy is also cheaper. Its
wounds and attacks are slightly boosted.
-Carnifex and Tyrannofex
both became considerably cheaper. Around 25~30 percent or so.
-Carnifex can still take
Devourer with Brainleech Worms which remain same as before. (Just without its
penalty to enemy leadership)
-Carnifex has less attacks
and slightly higher initiative, but it can inflict more than one Hammer of
Wrath hits.
-No 2+ armor option for
Carnifexes
-Both types of Gaunts
became slightly cheaper albeit the upgrades are a bit more expensive.
-Zoanthropes are also
cheaper
-Malantai was not destroyed
by a single Zoanthrope.
-Lictors: Deep Strike, no
scattering, act as living locator beacon.
-Now have Infiltrate but
without bonus to reserve rolls. About 20% pts drop
-Deathleaper : Slight pts
reduction, Changed to HQ. Has warlord traits giving additional VP when it wins
a challenge.
-No Fearless but gained
Infiltrate. Enemies can only shoot snap shots against it and it still gives a
penalty to enemy leadership.
-Lost, No what was that and
Where'd it go
-Ravener: Slightly less
attack.
-May take expensive
champion upgrade which can remove infantry model in b2b if all attacks hit.
-Adrenalin Gland : Furious
Charge and Fleet
-Toxic Sacs : Poison CC
-Tail weapons: CC weapon.
four kinds,
-S8 AP-
-S6 AP5
-Poison
-S4 AP4, Rending
-Rending Claws are S:User,
AP5, Rending
-Flesh Hooks lost Rending
-Tyrants, Tervigons, and
Trygons can get a 2+ armor save
-Crushing claws no longer
give extra attacks, but a strength boost and are more effective versus vehicles
-Regeneration probability
became much higher
-Tentaclids and
Electroshock Grubs have Haywire
-Bonesword is S:User AP3,
Instant Death on to wound rolls of 6
-Lash Whip increases
wielder's initiative
-Some relics include a
Bonesword that gives a strength boost and a Ymgarl transformation that improves
armor save
-Ymgarl Genestealers are
gone
Carnifex:
120 points
Got a new page of upgrades.
2+ save for 15 points
1d3 Hammer of Wrath attacks
Can attack the occupants of a transport after destroying it in CC.
Harpy:
140 points
Fast Attack unit
WS 4 BS 3 S 7 T 5 W 4 I 5 A 3 LD 8 sv 4+
Sonic Shriek is when it flies over unit.
Also carries spore mines
Born in the Skies: Can't be grounded
Crone:
170 points
Fast Attack unit
WS 3 BS 3 S 8 T 5 W 5 I 5 A 3 LD 8 sv 3+
4 S7 ap2 shoots or 1 S7 ap2 large blast
Missiles
Born in the Skies: Can't be grounded
"Haruspex":
Elite unit
"Magna Graple" attack
WS 4 BS 3 S 8(or 9, he wasn't sure) T 6 W 5 I 4 A 5 LD 8 sv 3+
"Exocrine":
Heavy Support unit
3 S10 ap3 shoots or 1 S10 ap2 large blast ordnance
WS 4 BS 3 S 8(or 9, he wasn't sure) T 6 W 5 I 4 A 3 LD 8 sv 3+
Tyrannofex:
180 points
Rupture Cannon cost 20 points
Old One Eye:
300 points
It is an upgrade for a Carnifex brood, but it also can be an HQ option
4+ IWND
3+ FNP
2+ Save
Hive Tyrant:
160 points
BS4
Wings for 30 points
Mastery Level 2
Tervigon:
170 points
Mastery Level 2
Can take 1 of 3 upgrades for spawn: 4d6 spawn, or the no run out for doubles, or all gaunts (note that it includes Termas, Hormas and Gargoyles) benefit from Toxin sacs and Adrenal Glands
Also you can customize the spawn options for a cost, for example spawning hormagaunts or spinegaunts
Lictor:
Shrouded and Stealth
Doesn't scatter
Deathleaper:
All attacks are precision
Keeps the 5+ rending
Trygon:
6+2 (from Scything Talons) attacks, Initiative 5, WS 5
Bio electric field: 6 S6 ap5 shoots or a 5++ invulnerable save
Trygon Prime:
Gaping Maw experimental biomorph: If half or more of the attacks hit, a random model in b2b takes an Initiative test, if fails it is removed from play. According to him it has no limitations, so it can eliminate a Riptide or anything else.
Mawlocs:
140 points
1d3 blast with the ignores cover rule for its attack from below
Tyrant Guard:
Broods of 1-5
Lots of options
Hive Guard:
New gun is Spike Cannon, S7 ap4 2 shoots with Skyfire, enemy must reroll successful grounding tests
Gargoyles:
5 points
Fast Attack unit
Lost Blinding Venom
Hormagaunts:
5 points
Bounding Leap is charge after running.
Swarmlord:
Mastery Level 3
Zoanthropes:
Mastery level 1, but generates 2 warp charges (for Warp Blast)
Venomthropes;
30 points:
Grants shrouded and defensive grenades in a 6" radius
Swarmlord - 285pts
Tyrant Guard (Scything Talons, Crushing Claws) - 70pts
Tervigon (Crushing Claws, 1 power) - 210pts
Hive Tyrant (2x TL Brainleech Devourer, wings, 2 powers) - 230pts
Hive Tyrant (Heavy Venom Cannon, 2 powers) - 185pts
Venomthrope - 45pts
Hive Crone - 155pts
Harpy (TL Stranglethorn) - 135pts
Trygon Prime 230pts
Exorcine 170 pts (Bio-plasma, large cake or 6 shots s7ap2)
3 Carnifexes (2x 2TL brainlech Devourers, 1x Stranglethorn) - 435pts
Tyrannofex (Rupture Cannon) - 205pts
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