четверг, 19 марта 2015 г.

Codex Daemonkin - all news in one post


Carachters slained in challenges generate blood points as well.

At the beginning of your turn you can spend those blood points (effects lasts till the beginning of your next turn)

1 Adamantium will

2 Rage + Furious Charge

3 Feel no pain

4 +1A

5 Summon 8 bloodletters of 5 Flesh hounds

6 Summon 3 Bloodcrushers or one Skull cannon

7 One carácter becomes a Demon Prince (LD test, if failed becomes a Spawn instead)

8 One carácter becomes a Bloodthirster (Same as above)

Artefacts are:

One Axe that you have to count the wounds infflicted with it:
1-2 +1S
3-4 Rampage
5-7 Sx2
8+ Instant Death
Effects are acumulative

One armour that gives you 3+, Feel no Pain and Eternal warrior

One Rune that gives bearer adamantium will, and you can explode it. If so, till your next turn, in a 24" bubble, all pyshic test get perils with any doublé

One Sword that gives you a blood point for every wound

One helmet that gives you fear and any 6 to hit generates an additional attack

One Axe that when bearer dies becomes a Bloodthirster but and the end your turn loses D3 wounds (Only inv saves allowed)

There is Detachment similar to the Decurion: The Blood host

Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits

Benefits: Reroll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one.

Then optional:

Lord of Slaughter: 1 BT

Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat)

Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake (+1S of HoW attacks)

Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks

Charnel Cohort: 1 HQ (not a BT), 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon (Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6" of the HQ

Got my white dwarf… so good , theres a boon of khorne rule for a formation called the slaughtercult – when you pay the tithe they give you two results from the table instead of one , then you pick what one you want.

You must use points correctly… so if you you gain 6 points and a herald costs 4 – you will loose your remaining points. no stacking…makes the 8 point bloodthirster harder to summon. 8 is the max points that can be held.

only the classic bloodthirster build (normal demon codex one or unfettered fury in this book) can be summoned by tithe rules.
demonic rewards are the normal codex demon rewards.
points are gained from unit deaths on both sides…. friend or foe, WD suggests you sacrifice your cultists appropriately no word on vehicles though…but id assume they count

seems bloodtithe is the codex wide rule… anything in that army or any formations etc have it. the slaughtercult seems to be its own detachment or formation. where they get a khone boon roll ( i think you can spend points on that) its a bit vague but it might be like the chaos boon table? just aimed at khorne insted!

yeah you can carry points over turn to turn but you can only amass a max of 8. if you spend them on something any remainder points are lost. start again next turn
read again… turns out the slaughtercult pays tithe points and can pic two results from the table ( presumably if they have the points for it) insted of one result
everything in chaos marine codex is in this pretty much, acording to the WD (mentions helldrakes and so on…) …. only things that wont will be sorcerors, other cults and characters.

Codex Khorne Daemonkin: $49.50
(Skulltaker edition: $165)
Datacards: $12.50
Daemonkin Warband set: $230

A Blood Host Detachment (the force organization chart in the codex) allows you to field two Bloodthirsters in your army. Also you get more as they can be summoned from the Blood Tithe.

The Blood Tithe is a special rule that allows you to gain Blood Tithe pts every time you kill or lose a unit.

Expending Blood Tithe pts gets you abilities which are on the 8 Blood God cards from the datacards set. The first one which is shown in the mag, is Infernal Contempt- which costs 1 Blood Tithe pt and grants all friendly units with the Blood from the Blood God special rule to gain Adamantium Will until the start of your next turn.

You can spend your points once a turn to summon some daemons or give abilities to your units

8 Points you will get a Bloodthirster for free.

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