Пост будет обновляться в течение дня!
Does storm shields the sames as in V5 ?
WOUND ALLOCATION
wound allocation is done closest to furthest. so you take 6 wounds on a tactical squad with a librarian attached.
the 6 models closest to the enemy unit that is shooting take 6 wounds than you roll for saves.
in CC its just closest to closest are hitting each other. so positioning is key.
any models equal distance away from the enemy are randomly rolled for to see who is hit
MIXED ARMOUR TYPES
as above, each model is wounded and you take saves based on what was hit. so 3 wolfgaurd terms and 2 normal wolfgaurd get 6 hits, working from the front each model takes a wound, then you go back to the front and the closest model to the enemy takes the last wound, you then roll your saves for each armour type.
FORCE WEAPONS
force weapons are as follows
grey knights force weapons are AP3 like power weapons
force staff - 2+ strength AP4
force axe - 1+ strenght, AP1, INITATIVE 1.
force sword - ap 3 normal initative.
grey knight and units or models with special force weapons do NOT follow this chart and use there codex versions.
to show what a force weapon type your using, you just look at the model and whatever it is modelled with is what you get, no points differential.
Pens take a hull point and roll on the damage table, glancing just takes off a HP
Also,
while I'm asking Eldar questions... can Jetbikes still do their assault
phase jump move? Is it 6" or 2D6? Sorry if this has been answered- I
thought I saw it but then lost it again...
One last thing, is the Emperor dead?
Is it specified anywhere if flying MCs and/or jump infantry can shoot flyers w/o the Snap Fire Penalty?
You're
a gentleman, scholar and saint. Any word on if units with Move Through
Cover ignore difficult/dangerous terrain when charging?
beasts are fleet, ie reroll the charge.
I have heard the same is true for Heavy Weapons, is that the case?
heavy can shoot but only hits on a 6.
The Reason I ask is because in the Pancake edition you could consolidate into a unit, if you destroyed their transport in H2H. I really liked that change and hoped it was one they were going to keep.
So
wait... what about jetpack troops assaulting out of vehicals. If I'm
reading what you've put below correctly, a Stormraven can go into hover
mode, then move 6 inches, then jump pack troops (eg sanguinary guard)
move 12 inches out, then assault 2d6 rerollable, for a maximum of 30"
threat range? I love it...
How do you hit with blast weapons now. Same as before Scatter -BS and place template? or just roll to hit...
As
for getting out of a tank and moving. Because this is very relevant for
all olf 5th ed players... can you move after the tank moves even if the
tank is not open topped? or does the tank moving just stop you from
charging... unless you are open topped or assault vehicle...
Anything to do with the way this works would be very usefull.
Anything to do with the way this works would be very usefull.
Have vehicle squadrons changed at all in terms of hull points?
Do they still ignore shaken results?
Also any changes to tank shocking? can you still tank shock with the extra movement in the shooting phase?
Also any changes to tank shocking? can you still tank shock with the extra movement in the shooting phase?
I have heard the same is true for Heavy Weapons, is that the case?
heavy can shoot but only hits on a 6.
Do Flying Monsterous Creatures need a 6 to Hit a Flyer? And vice versa?
Please
tell me that the Weapon Skill charts have been modified. I loved how
my WS 8 Succubus is fighting WS 3 and 4 units that still hit on 4's.
The Reason I ask is because in the Pancake edition you could consolidate into a unit, if you destroyed their transport in H2H. I really liked that change and hoped it was one they were going to keep.
Also, Rending. Has it changed at all?
Does storm shields the sames as in V5 ?
This is a biggie, what is the AP of Necron Warscythes? and if you can, Grey Knight halberds?
WOUND ALLOCATION
wound allocation is done closest to furthest. so you take 6 wounds on a tactical squad with a librarian attached.
the 6 models closest to the enemy unit that is shooting take 6 wounds than you roll for saves.
in CC its just closest to closest are hitting each other. so positioning is key.
any models equal distance away from the enemy are randomly rolled for to see who is hit
MIXED ARMOUR TYPES
as above, each model is wounded and you take saves based on what was hit. so 3 wolfgaurd terms and 2 normal wolfgaurd get 6 hits, working from the front each model takes a wound, then you go back to the front and the closest model to the enemy takes the last wound, you then roll your saves for each armour type.
FORCE WEAPONS
force weapons are as follows
grey knights force weapons are AP3 like power weapons
force staff - 2+ strength AP4
force axe - 1+ strenght, AP1, INITATIVE 1.
force sword - ap 3 normal initative.
grey knight and units or models with special force weapons do NOT follow this chart and use there codex versions.
to show what a force weapon type your using, you just look at the model and whatever it is modelled with is what you get, no points differential.
STORMRAVEN AND OTHER FLYERS
flyers eg stormraven/talon, ork bomber, valkyrie, all those flyer based units will now be classed as flyers
flyers have 2 hull points
they always have a 5+ cover save and MUST move a minimum of 18 inches per turn. they have a rule that allows them to move 18 and shoot up to 4 weapons per turn. the can also move 24'' which counts as cruising speed.
if they move under 18 inches in a turn they count as wrecked
any unit shooting at flyer require 6's to hit unless you have the skyhammer rule which allows you to hit them with your normal ballistic skill.
NO the stormraven has not been added to vanilla marines
flyers eg stormraven/talon, ork bomber, valkyrie, all those flyer based units will now be classed as flyers
flyers have 2 hull points
they always have a 5+ cover save and MUST move a minimum of 18 inches per turn. they have a rule that allows them to move 18 and shoot up to 4 weapons per turn. the can also move 24'' which counts as cruising speed.
if they move under 18 inches in a turn they count as wrecked
any unit shooting at flyer require 6's to hit unless you have the skyhammer rule which allows you to hit them with your normal ballistic skill.
NO the stormraven has not been added to vanilla marines
Blessing of the omnissiah
sorry but you will have to wait for your FAQ's for the codex. i have found no info on this.
ALLIES PART 2
so you get your ally FOC
1 hq 2 troops 1 elites 1 heavy 1 fast
there is no other restrictions besides who you can and cant ally with. YOU MUST TAKE 1 HQ AND 1 TROOPS AS A MINIMUM REQUIREMENT FOR THE ALLY CHART TO UNLOCK THE FAST, ELITE AND HEAVY SLOT
grey knights and there allies
Grey knight have NO Battle brother allies:
battlebrother allies:
N/A
allies of convienience:
space marines
blood angels
SoB
dark angels
imperial guard
space wolves
pretty much any of the goody goods
mistrusted allies:
orks
necrons
tau
eldar
not before the apocolypse:
nids
chaos marines
deamons
dark eldar
sorry but you will have to wait for your FAQ's for the codex. i have found no info on this.
ALLIES PART 2
so you get your ally FOC
1 hq 2 troops 1 elites 1 heavy 1 fast
there is no other restrictions besides who you can and cant ally with. YOU MUST TAKE 1 HQ AND 1 TROOPS AS A MINIMUM REQUIREMENT FOR THE ALLY CHART TO UNLOCK THE FAST, ELITE AND HEAVY SLOT
grey knights and there allies
Grey knight have NO Battle brother allies:
battlebrother allies:
N/A
allies of convienience:
space marines
blood angels
SoB
dark angels
imperial guard
space wolves
pretty much any of the goody goods
mistrusted allies:
orks
necrons
tau
eldar
not before the apocolypse:
nids
chaos marines
deamons
dark eldar
ASSAULT AFTER DEEPSTRIKING?
No you may not
MONSTROUS CREATURES
no more 2d6 armour pen
can do a fly over attack same as a necron lord in catacomb comand barge.
may halve there attacks to double there strength in the assault phase
can stomp to hit everyone around them
if they have wings, can fly in movement phase and do a sort of super stomp
No you may not
MONSTROUS CREATURES
no more 2d6 armour pen
can do a fly over attack same as a necron lord in catacomb comand barge.
may halve there attacks to double there strength in the assault phase
can stomp to hit everyone around them
if they have wings, can fly in movement phase and do a sort of super stomp
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