суббота, 2 июня 2012 г.

Самые провереныне слухи о 6ке! Только тут!

 Тут только проверенные слухи, подверженные моими знакомыми и сотрудниками GW.

Релиз - 14 июня
Продажа - июль

Пдф 6ки была фейком. 40 будет очень близка к 8ке ФБ и 2-ой редакции правил 40к. Центр внимание в беке перенесется с Империума на другие стороны бека, хотя он все же будет доминировать, но не так как в 4-5-ой редакциях.


Кое- что из бека: Империум разрушается, астромикон глохнет. Мары все чаще вступают в конфликты с пожеланиями Инквизиции и Лордов Терры, ксенофобия и еретические бунты все чаще заставляют их применять самые жесткие меры, даже жертвуя миллионами. Концепция малого зла в основе бека маров.

Но в это же время были сделаны открытия галактического масштаба. В то же время те же тау находятся в еще более сложном положении. Это не переписывание бека, как заноют многие, это развитие вселенной, то, чего так многие просили и о чем ныли годами. 


Все получат базовый спас бросок от психосил.
Предварительные измерения.
Факторы влияющие на длину чарджа.
Влияние террейна на хтх
Психосилы выбираются перед деплоем
Рендомный террейн
Более 6 миссий
Новые типы расстановки
Бросок на инициативу остается, но будет делаться по таблице
Будет бросок на, кто первый ходит, и отдельно на, кто первый ставиться. Украсть первый ход все ще будет можно.
Новая система КП
Будет опциональная система стратегем - не для турниров
Базовый формат остается тем же 2000
Чардж после ДП
Психосилы доступные всем псайкерам по базе - будут в рульбуке
Реакции перед чарджем, и другие реакции после "активаций"
Фиксированное время игры
Челенджи в рукопашке
Новое распределение ран
Новый порядок инициатив и факторов, которые на это будут влиять
Больше влияния индепов на отряд
Изменение системы ковра - чрезвычайно простая
Правила на технику сильно изменятся, но никаких новых параметров
Новая система резервов, они будут менее рендомными и более контролируемыми

Все остальные слиху - фейк и неправда. В целом, это будет другая игра, совсем другая игра, но все же 40к, больше влияние персонажей, но при этом больше маневров, более динамичная, более быстрая, намного более тактическая. При этом правила станут еще проще. Каваторе, безусловно, написал хороший рульбук 5ки, и это клевая книга была с нами почти 4 года. Но все же это было что-то уже известное, что-то стабильно хорошее. Дж. Джонсон создал революцию, и эта книга будет с нами ближайшие 6-7 лет.

Feait 212 6th Edition Rumor Compilation
Release Date July 7th
Pre-orders June 30th

via Tastytaste at Bok
That leaked 6th edition pdf was and is still a complete fabrication.

40k 6th edition is going to be much closer to Fantasy 8th and 40k 2nd edition than anything else.

GW still has rumor lock down in place, so these leaks are for the most part things that have been seen before from previous editions of Games Workshop games. This is to protect sources from the long arm of GW.

Let us start with 6th edition fluff progression.

The Imperium is fracturing and the Space Marines are starting to separate themselves from the Lords of Terra. The heretical and xenophobia has gotten to a tipping point causing many chapters to take actions against the “best wishes” of many in the Imperium.

A discovery of galactic importance has happened.

At a time before right before the Horus Heresy the Emperor had intrusted Roboute Guilliman in the protection of one Xenos race that was completely immune the temptations of Chaos and would prove the ultimate key to the destruction of Chaos. The Horus Heresy ended such plans. Fast forward today with discovery of these lost correspondences, it is believed by the Ultramarines and others that the Tau are that lost race. So now instead of being charge with their destruction the Astartes are the Tau protectors.

Rules changes
•Every unit gets a 6+ save vs. all Psychic Powers.
•Random Charge Lengths are in
•Pre-measuring is in.
•Random Battle field effects are in.
•All armies can purchase buildings for placement on the battlefield.
•Psychic powers are selected during deployment. (except Grey Knights)
•Deployment and Missions types have doubled.

That is right allies are back in and this will be according to fluff and will have certain restrictions. So for instance Tyranids will not have any allies. Tau with all Space Marine Chapters. Necrons with Blood Angels. Imperial Guard with Space Marines. Chaos Space Marines with Demons. If it fits the fluff it will be done.

via Bigred at Bols
Psychic Powers
-There will be at least 4+ "Disciplines" of Psychic Powers in the game. (WFB has 8 lores)

-Disciplines seem to fall roughly along the lines of the sects described in the novel "A Thousand Sons" as used by the Heresy-Era chapter.

-Each Discipline will have a "Default" power and a set of others that you will roll for each game.

-Number of rolls you get and the the exact details of which powers you end up with are said to be similar to WFB 8th's power selection mechanic.

-Powers have a "Casting Cost" that is different from the mechanic used in WFB 8th.

-Certain 6th Codices will add additional racial specific Disciplines.

via Faeit 212
Corvidae - Precogs: Ahriman was the head Corvidae.
Pyrae - Pyromancers
Pavoni - biomancers: Healers and Fleshchangers
Athanaeans - Telepathy
Raptora - Telekinesis Were able to create Kine Shields for protection

via Grant  at Faeit 212
As far as 6th ed...
 I will also add that vehicles use "hull points" in 6th. If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal.

All cc weapons have AP values in 6th similar to what was in the fake 6th ed rule book leak.

There are going to be no different levels of Eternal Warrior either.

I know all of these rumors sound ridiculous but they may not be bad for the game at all. I have been chatting with the source for my documents, we both feel that based off of the csm codex that assaults off of consolidation will be back as well as possibly off the bloody deep strike. This is not only backed up by the fact that they are "nerfing" assault range, but also because of 2 special rules.

say hello to "snap fire" and the return of overwatch.

Snap fire - allows a unit to shoot at an attacking unit at bs 1 prior to being assaulted.

Rhino's have 3 hull points, Landraiders and the defiler have 4. Any damage chart result other than wrecked or explodes will take 1 hull point away.

HQ's can now challenge each other just like in fantasy. This must be accepted by opponent or is played normal. HQ that wins, wins the assault for his unit.

"Mysterious Terrain", basically you don't know if the stuff is difficult or dangerous until you roll a d6 upon entering it

Vehicles have assigned hull points (There is no formula)

via Beasts of war
Wound Allocation
During shooting, wounds must be allocated to the models that are closest to the unit shooting at them. No longer will you be able to allocate wounds to the rear of the unit.

Close Combat Challenges
independent characters and other characters (not sergeants or other unit upgrades) will be able to issue a challenge in close combat to another similar character.

if you accept you go into base to base and resolve the challenge and that determines the results of the assault.

If you choose not to accept the challenge, you fall to the back of the close combat out of base to base and let your unit do the fighting for you, resolve combat normally.

Psychic Powers
Psychic Powers are random.
Simple dice roll determines which powers you will get out of your codex

From the Beasts of War, we have it that the random game length is a thing of the past for almost all missions
Possible mission generator similiar to leaked ruleset.

Buy terrain with points to add to your lists. Bunkers etc. 
Terrain, you just are not sure what will be there until you enter.
Possibilities of something like Drop-Shipped Terrain.
Terrain on Fire- You will be able to use flamers to literally set terrain on fire and it will last a random number of turns.

Close Combat
*All Close Combat Weapons will have an AP value
* Power Weapons AP3
* Power Fists AP2
* Chainfists AP1

via Darnok
It seems there are some 40K releases scheduled for June, including the new rulebook, templates, dice and either markers or cards for psychic powers. Cheers to the birdy!
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